Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
S
Duration
Concentration 1 Hour
School
Divination
Attack/Save
WIS Save
Damage/Effect
Psychic

You drive a spike of psionic energy into the mind of one creature you can see within range. The target makes a Wisdom saving throw, taking 3d8 Psychic damage on a failed save or half as much damage on a successful one. On a failed save, you also always know the target’s location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can’t become hidden from you, and if it has the Invisible condition, it gains no benefit from that condition against you.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.

Spell Tags: Damage Detection

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer Warlock Wizard

Player’s Handbook, pg. 298

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes