You conjure a Medium spirit from the Feywild in an unoccupied space you can see within range. The spirit lasts for the duration, and it looks like a Fey creature of your choice. When the spirit appears, you can make one melee spell attack against a creature within 5 feet of it. On a hit, the target takes Psychic damage equal to 3d12 plus your spellcasting ability modifier, and the target has the Frightened condition until the start of your next turn, with both you and the spirit as the source of the fear.
As a Bonus Action on your later turns, you can teleport the spirit to an unoccupied space you can see within 30 feet of the space it left and make the attack against a creature within 5 feet of it.
Using a Higher-Level Spell Slot. The damage increases by 1d12 for each spell slot level above 6.
So... the spirit doesn't actually DO anything, it just appears where you put it and allows YOU to make a spell attack? So it's basically an illusion that for some reason lets you use an attack as part of the spell (and anchor a Frightened condition to it). How is this conjuring a fey creature again? What were the devs thinking? We need our conjure creature spells to conjure a creature, not just seem to conjure a creature.
Must be the 2024 spell. Most if not all the summons are similar, no actual creature, just extra abilities.
The Summon spells create a Creature. The Conjure spells create a "Spirit effect". They made them unique to each other.
This is just a slightly better spiritual weapon
So many people overlook this and it's frustrating to see. The conjure spells are now distinct from the summon spells and they're fine.
This spell sucks compared to the old one! I could summon Hags and badass Hobgoblin Warlords before! WTF man? This is a terrible 6th lvl spell.
That's what Summon Fey is for.
Technically, a sexy Elf maid is a Fey Creature.
The nerf on this is a mistake. It made perfect sense on Conjure Minor Elementals, but not here.
5d12 for an 8th level slot is bad
agreed because at the same time you could cast befuddlement and deal 10d12
Sure, but Befuddlement only does that once, to one single target. This spell can deal its damage every turn for up to 10 minutes if you can keep concentrating on it.