Level
8th
Casting Time
1 Action
Range/Area
150 ft.
(20 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Fire
A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. The cloud’s area is Heavily Obscured. It lasts for the duration or until a strong wind (like that created by Gust of Wind) disperses it.
When the cloud appears, each creature in it makes a Dexterity saving throw, taking 10d8 Fire damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.
The cloud moves 10 feet away from you in a direction you choose at the start of each of your turns.
Great spell, but I don’t like the first level spell Can dispel it.
10 feet away from me, in a direction I choose? I'm pretty sure that's not how geometry works.
Its a second level spell. And while I can agree that it feels bad that such a powerful spell can be countered by such a low level, dispersing cloud hazards is about all Gust of Wind is good for, so it should reward a player to prepare it.
I think it would make sense that blowing wind into the cloud would fire up the embers, forcing everyone inside to do another Dex save or take damage (maybe even double damage?), setting fire to everything flammable in the cloud, before the cloud disperses.