Level
4th
Casting Time
1 Action
Range/Area
300 ft. (20 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning (...)

Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one.

Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.

Using a Higher-Level Spell Slot. The Bludgeoning damage increases by 1d10 for each spell slot level above 4.

* - (a mitten)

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric - Tempest Domain (PHB) Druid Sorcerer Wizard Druid - Circle of the Sea Paladin - Oath of the Ancients

Player’s Handbook, pg. 287

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