Tasha’s Cauldron of Everything is here, and it’s time to get familiar with the dozens of new subclasses found within—starting with the Circle of Stars, a druidic order that uncovers the magical mysteries hidden within the constellations.
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Tasha’s Cauldron of Everything is here, and it’s time to get familiar with the dozens of new subclasses found within—starting with the Order Domain, a cleric that creates law from chaos. Are they good? Are they evil? They are law, and that's all that matters to them.
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Tasha’s Cauldron of Everything is here, and it’s time to get familiar with the dozens of new subclasses found within—starting with the College of Creation, a bard that uses magic and song to breathe life into the lifeless.
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Tasha’s Cauldron of Everything is here, and it’s time to get familiar with the dozens of new subclasses found within. This week we examine the Path of the Beast, a barbarian whose rage transforms their body into animalistic new forms!
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Tasha’s Cauldron of Everything is here, and it’s time to get familiar with the dozens of new subclasses found within—starting with the Armorer, an artificer that creates arcane armor.
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Become a master of every subclass in D&D with Class 101, starting with the artificer! This week’s entry is the Alchemist, an artificer that can create elixirs and compounds to help their allies and harm their enemies.
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the School of Conjuration, an arcane tradition that grants wizards power to summon creatures, animate the elements, and even teleport others!
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the Great Old One, a warlock patron that grants you eldritch and unknowable power.
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is Storm Sorcery, a sorcerous origin that channels the untamed power of the storm from your soul through your fingertips.
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the Arcane Trickster, a rogue that can conjure illusions and enchantments just as easily as they can pick a pocket.
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the Gloom Stalker, a ranger that lurks in realms of shadow, striking from the darkness like an ambush predator.
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the Oath of Vengeance, a paladin oath that channels wrath into divine retribution.
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the Way of Shadows, a monk who can dissolve into darkness and fight and escape unseen.
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the Eldritch Knight, a fighter who can hurl fire just as easily as they can swing a sword.
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is a new subclass from Guildmaster’s Guide to Ravnica: a flourishing creator of decay, the fungal Circle of Spores druid!
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is a radiant warrior of the gods, the brilliant Light Domain cleric!
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is a brand-new subclass from Mythic Odysseys of Theros: a silver-tongued orator from the bardic College of Eloquence!
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is a lesser-known warrior; the spikiest, angriest, dwarfiest warrior around: the Battlerager!
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Class 101 returns with a vengeance with this TRIPLE-SIZED guide to the Artificer class and all of its subclasses from Eberron: Rising from the Last War. Let this be your one-stop guide to playing and creating a fun, low-level artificer character.
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the School of Abjuration, a wizard subclass from the Player’s Handbook that creates arcane wards to protect rather than to destroy.