Make your D&D game more epic with a brand new house rule. Use your knowledge of ancient lore and your keen eyes to discern an otherwise invincible monster's weak point, and then strike! It's your only chance to take this creature down!
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This one technique can save an average campaign from disaster, and turn a good campaign into something amazing. What is it? Session zero!
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A tale of creating characters with one foot in the past, or with two feet firmly in the present. Also known as the Timeless Epic of Chungus and Grungus.
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Half-orc? Half-elf? What do you do about other mixed-race D&D characters, and how do you represent characters that come from different racial backgrounds in a world filled with non-human peoples?
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Learn about D&D’s slipperiest spell, and how to use it as a player or adjudicate it as a Dungeon Master.
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Previous installments of Roleplaying 101 have talked a lot about improvisation and going into games with low-prep characters, but what about the other side of the coin? How do you build a backstory that helps you play a character that’s fun for you and your entire group?
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Our team is creating a tool that will help you make a character that’s legal for play in the D&D Adventurers League. In the meantime, this guide will help you avoid making any mistakes while building your character.
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Want to have more fun playing your character? Want to get deep into your character’s head and lose yourself in the story? Want to form meaningful relationships with your fellow party members? Look no further. We’re going to build you into a better roleplayer.
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Want to have more fun playing your character? Want to get deep into your character’s head and lose yourself in the story? Want to form meaningful relationships with your fellow party members? Look no further. We’re going to build you into a better roleplayer.
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Critical Role Spotlight is a series of DM and player tips based on the events of this week's episode of Critical Role! Learn from the glowing successes and hilarious mistakes of the Mighty Nein and their illustrious Dungeon Master. This week, we shine a spotlight on guest players, and how the DM, the guest player, and the regular players can help integrate their guest into the party.
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So the party screwed up. Bad. For players and DMs, this seems like a nightmare scenario. How can the campaign go on after a devastating loss? Here's what to do.
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Critical Role Spotlight is a series of DM and player tips based on the events of this week's episode of Critical Role! Learn from the glowing successes and hilarious mistakes of the Mighty Nein and their illustrious Dungeon Master.
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If you’ve never played in a megadungeon campaign like Dungeon of the Mad Mage, you may be in for a rude awakening. Playing D&D in a purely dungeon-based setting is totally different from any other kind of campaign—here are some tips to help you survive this brand-new paradigm.
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Cleave through the darkness or enshroud your blade with it. Your choice could forge an unbreakable bond with your blade... or bring ruin upon all. Learn how to build a fearsome warlock warrior with this guide to the Hexblade.
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The Player’s Handbook gives D&D players the option to create a dark elf character, but warns them that they will face prejudice and hardship across the surface world. How do you play a drow character?
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The factions play a prominent role in Waterdeep: Dragon Heist, but you're not just a pawn of a faction head, you're an adventurer! You may be doing missions for them to build their trust, but you need payout. Learn how to make your faction work for you in Waterdeep.
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Use these special house rule underhanded combat stunts to gain the upper hand in battle. Because fighting fair is for paladins.
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Playing a fighter may seem simple on the surface, but you can make your warrior even more powerful by learning some simple tactics.
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Delve deeper into the nature of dwarves in the Dungeons & Dragons multiverse in 'Mordenkainen's Tome of Foes.'
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We all love to play D&D but sometimes the hardest part can be finding the right group. This article is the first in a series of articles to help new and prospective dungeon masters start running games.