Bilge Rats sail the High Seas in search of fame and fortune. They are each very unique, but they all share a strict sense of loyalty to their fellow crew mates. Bilge Rats are much more than simple pirates- they raid and conquer islands and cities, and savagely fight krakens and other monsters of the depths. As a Bilge Rat, you stay in touch with other members of piratical society, and will always be notified one way or another of lore and rumors on the High Seas. People are afraid of you, yet they respect you, and everybody knows who you are in small towns. More often than not, you rule and give your people freedom, and you are often away form your cities and on the High Seas. While at different villages, you serve as the local celebrity for your time there, for nobody knows when you'll pull out your cutlass and make the king shine your shoes. So! Powder those cannons and man those oars; get the sails flying, and let the grog pour! The High Seas call to you!
Everywhere you go, people are afraid of you. They respect you greatly, and you will most likely never see a person to disobey you. With this trait, you can get away with things that others can't, like minor criminal offenses and disrespecting nobles. This said, you can mainly get away with refusing to pay for food at taverns you visit, or charging citizens money to use certain public shortcuts. You can also critique others openly without harsh disregards. Also, you always have a place to dock your ship, and you have free passage as long as your letter of recommendation from your former Captain remains in your possession.
Suggested Characteristics
Bilge Rats are mischievous, sure, but there isn't all bad in them. They are unusually cunning and quick witted from their many flirts with battle, and almost all are fast, strong, charismatic, and perceptive. These folks don't oppress their power too often, but they do delight in showing their people why they are leader every now and then. Many Bilge Rats are attractive as well, which combines with their strong charisma to form a very persuasive being.
Note for Oppressors: You might want to tweak these traits a little if you chose the Oppressor variant to a darker side. For example, for the first personality trait, you could change the end to "forcefully take" instead of steal, or you could say "everyone avoids me" for the last one.
| d8 | Personality Trait |
|---|---|
| 1 | If I don't have it, I want it. |
| 2 | I get scared whenever I leave the safety of my friends. |
| 3 | If you insult me, I'll ruin your life financially and physically, and be at your throat long after death. Plus, I won't really care what you even said. |
| 4 | Grog makes me... BURP!!! Hahaha. Me funny. |
| 5 | I'm fiercely loyal to my crew and my Captain, but I treat others as my enemies. |
| 6 | My hands are like magnets to shiny jewels and coins. |
| 7 | I'm a daredevil to the core, and people can get me to do what they want by telling me I can't. |
| 8 | I can't walk 5 ft outside without a dozen people crowding me. |
| d6 | Ideal |
|---|---|
| 1 | Good (People): I take over cities so I can fix what the previous rulers have done and make the people happy. |
| 2 | Evil (Rank): The more cities and men I have control over, the more my power will live and the harder it will be for heroes to get me off my golden throne. |
| 3 | Lawful (Peace): I only conquer so I can make fairer laws and enforce justice. |
| 4 | Chaotic (Freedom): They call me King because I freed them of their tyrant and broke their mental chains. I won't allow my people to be bricks in a wall. |
| 5 | Neutral (Legacy): I'm just in it for the fame and glory. |
| 6 | Any (Friends): I just need to have safe places where I know me and the ones I care about will be safe. |
| d6 | Bond |
|---|---|
| 1 | I'll always make sure my family can live aristocratically and safely. |
| 2 | The High Seas called to me, and I will do everything I can to fulfill my promise. |
| 3 | I will do my Captain proud. |
| 4 | My crew mates get boring sometimes, so I decided to expand my horizon and get off the Seas for awhile. |
| 5 | Raiders ruined my home, and I will show them that I will be better and lead a successful nation. |
| 6 | The Gods spoke to me and told me to give the people their freedom, and I will live up to my promise. |
| d6 | Flaw |
|---|---|
| 1 | I try to enforce my laws, but the common folk won't listen and are causing rebellions. My rule is being questioned. |
| 2 | I care less about my people than I do about manners. |
| 3 | If I had my way, every being in Faerun would die for my entertainment. I've already wasted a small town for hilarious purposes. |
| 4 | I've abandoned my ways from out on the High Seas, and I'm slowly losing the reputation I once had. |
| 5 | People say I'm too young and immature to rule alone, but I don't mind. I've given them freedom, what else do they need? |
| 6 | If I ever needed to go undercover, I'd fail straight out. Too many people know my face and habits. |
The name gives it away, you stay with your city more than you go out on the High Seas, and you are a tyrant to your people. You rule with an iron fist, and you appoint governors of similar interests to do your dirty work. You force people out of their rights, and whether they go along with your rules or not, everyone knows what you expect. Oppressors have many different tactics to get their subjects to become slaves for them. Some force their people into a huge army, and some hold gladiator games year-round. Whatever your fancy, you use that tactic to make your people relent, and you are known to enforce the laws so strictly so rebels won't have any leeway. The life of Oppressors calls to you- you are a violent charlatan with a dose of power much too bigger than you deserve and need.
While you are within your city, you conduct an Aura of Law around you. For twenty squares extending in all directions, anybody who can see, hear, or smell you in that range has to succeed on a DC 12 Wisdom save or be unable to commit any acts against your laws for the next hour. You can use this ability as many times as you want, but every time after the first 3, the DC drops by one level. For example, if you had already conducted an Aura of Law 3 times, than the new DC for people to beat is 11, since 11 is one less than 12 (the start for the first 3). The DC and number of tries resets after a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/16/2020 6:12:51 PM
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13
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0
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2.0
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Coming Soon
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