You've had quite enough of the world; you're either very long-lived or you've just seen so much in your like that you've grown tired of it. All of the pain and misery you have endured was for naught; you simply want to live out the rest of your days until that merciful rinal journey commences. Unfortunately, something always calls you back to face the damger one last time..... but you'll never admit that that 'something' likely comes from within
- Skill Proficiencies: Insight, History
- Languages: Two of your choice
- Equipment: A bottle of black ink, a quill, a small knife, a letter from an old colleague, a set of common clothes, and a pouch containing 10 gp
During the time between the adventuring lifestyle what is it you're character wishes to return to most?
| d6 | Specialty |
|---|---|
| 1 | Beast-lore: You spent most of your life hunting. There are few animals of which you aren't familiar with - and learning of one is enough to goad you out of retirement. |
| 2 | Gardener: You became a gardener when you settled down; it brings you peace. |
| 3 | Leechcraft: There was much injury and suffering in your life and you were often the cause of much of it. You have decided to try healing people instead of hurting them. |
| 4 | Region-lore (Choose One): You are well versed in a particular region; you either spent a good part of your life there or it is where you have settled. |
| 5 | Smith-craft: You have been forging blades for a long time; there is no one better. |
| 6 | Trading: In your long life you have learned that talk is often more useful – and more destructive – than any sword. |
Through the course of your long career you’ve met many people and made friends throughout the land; it is rare for you to enter a large town or city where you don’t know at least one person of import. Usually you can call upon these old connections for specific aid and favours based upon their professions and influence.
Your enemy amongst these connections is time. A lot could happen between the heyday of your travels and now. Old friends that owed you favours may be dead and their children uninterested in helping you, a local prince may have fallen under the influence of the Shadow, or something unresolved since the last time you left still festers. Such difficulties are even more pronounced if you are a member of a long-lived race and it has been decades since you last set out on an adventure.
Whenever you call on old contacts for aid be aware that your Gamemaster may twist them into something else due to the passage of time.
Suggested Characteristics
The World Weary are often cynical and tired; they have seen everything before and there is nothing new under the sun. They may appear happy and content, but there is always the hint that they are missing something from life or what there is left of it.
In truth, the World Weary have simply fulfilled everything they thought they had accomplished – or given up hope of accomplishing – and they are eager, even if they don’t realise it, to find a new purpose in life.
| d8 | Personality Trait |
|---|---|
| 1 | Cautious: You’ve seen it all before and you’re not going to get caught making old mistakes again. |
| 2 | Forthright: You no longer have time for niceties. You mean what you say and say what you mean. |
| 3 | Grim: Everyone knows of your past exploits; you intimidate them with your mere presence. |
| 4 | Hardened: You retired to get away from all of the pain in life. What can this latest adventure offer but more of the same? |
| 5 | Just: You have the wisdom of the ages; just by looking into someone’s eyes you can take their full measure. . |
| 6 | Merciful: You’ve seen enough injustice and spite in this world that you can afford a little mercy. |
| 7 | Patient: There is no need to rush things; everything comes with time. |
| 8 | Steadfast: You know how wise you are; your judgements are generally the best. |
| d6 | Ideal |
|---|---|
| 1 | Knowledge. The path to power and self-improvement is through knowledge. (Neutral) |
| 2 | Beauty. What is beautiful points us beyond itself toward what is true. (Good) |
| 3 | Logic. Emotions must not cloud our logical thinking. (Lawful) |
| 4 | No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic) |
| 5 | Power. Knowledge is the path to power and domination. (Evil) |
| 6 | Self-Improvement. The goal of a life of study is the betterment of oneself. (Any) |
| d6 | Bond |
|---|---|
| 1 | It is my duty to protect my students. |
| 2 | I have an ancient text that holds terrible secrets that must not fall into the wrong hands. |
| 3 | I work to preserve a library, university, scriptorium, or monastery. |
| 4 | My life’s work is a series of tomes related to a specific field of lore. |
| 5 | I’ve been searching my whole life for the answer to a certain question. |
| 6 | I sold my soul for knowledge. I hope to do great deeds and win it back. |
| d6 | Flaw |
|---|---|
| 1 | I am easily distracted by the promise of information. |
| 2 | Most people scream and run when they see a demon. I stop and take notes on its anatomy. |
| 3 | Unlocking an ancient mystery is worth the price of a civilization. |
| 4 | I overlook obvious solutions in favor of complicated ones. |
| 5 | I speak without really thinking through my words, invariably insulting others. |
| 6 | I can’t keep a secret to save my life, or anyone else’s. |







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