
You are currently or used to work in a tavern, café, or other similar establishment. Your experience in these environments lead to you learning a few skills, what with the chaotic adventurers you've met, along with the one's excited to share their stories. You can decide within reason what your establishment was named, where it was located, the workers there, and its level of wealth and quality.
- Skill Proficiencies: 2 of the following, Insight, History, Performance, Intimidation, Deception, and Persuasion
- Tool Proficiencies: One type of artisan’s tools or a musical instrument
- Languages: One standard language of your choice
- Equipment: A set of artisan’s tools or an instrument, a set of common clothes, 5 days worth of rations, a flask or tankard bearing the symbol of your establishment, and a pouch containing 15 gp
As a well known and respected part of the establishment you had worked in, you are on good terms the folks of the location the tavern resided in, especially the regulars you had served before, and you can often find yourself having an easier time receiving free lodging and meals, assuming you are on good terms with the current owner of the establishment as well, if you're not, working for an hour or so might be enough to persuade them otherwise.
Suggested Characteristics
Workers of taverns and similar establishments are often used to the chaotic tendencies of the adventurers they had met during their time, and were likely intrigued by the stories they had been told, deciding to become an adventurer themselves, excited by the chaos. Due to their usual interactions with adventurers, they might also be untrusting of them, or loyal to the order and laws of merchants and business.

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