
You were sent out of your homelands by your tribal leaders for a purpose, commanded to join with outsiders in a fight against threats greater than everyday survival. What some call adventurers, your kinfolk call the tribe-of-tribes. Your leaders' explanations to you might have been clear, cryptic, simple, or complex. Regardless of the motivation, one thing is true for every far-hunter: they are chosen for their resilience, achievement, and self-sufficiency.
- Skill Proficiencies: Choose two from the following: Animal Handling, Nature, Perception, or Survival.
- Tool Proficiencies: Choose a tool proficiency from the following: Cobbler's Tools, Cook's Utensils, Leatherworker's Tools, Smith's Tools, Tinker's Tools, Woodcarver's Tools, or Herbalism Kit.
- Languages: Choose a language from the following: Draconic, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Orc, or Sylvan.
- Equipment: A hunting trap, tatoos marking your loyalty to your tribe or clan, a set of traveler's clothes, and a pouch containing 10 gold pieces.
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Suggested Characteristics
You have survived many hardships, both in your homelands and as you traveled away from them. You are proud of your heritage, and your tribe remains the most important aspect of your life, even though you are now physically distant.
d8 | Personality Trait |
---|---|
1 | I believe that actions speak a greater truth than any words. |
2 | I will strive to reach my goals with a tenacity that can only be satiated by my success or my death. |
3 | My confidence in myself is not an arrogance; it's the foundation upon which I instill confidence into others. |
4 | Failure is often marked by the paralysis of overthinking. When in doubt, I take action. |
5 | I rest when I am tired or injured, but I resist the urge to slip into idleness. Boredom is an enemy. |
6 | Even I do not understand why I am so fearless in battle. |
7 | My sense of humor is quirky and often confuses those who do not know me well. |
8 | I've learned something valuable from every failure that I've survived. |
d6 | Ideal |
---|---|
1 | Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful) |
2 | Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic) |
3 | Respect. People deserve to be treated with dignity and respect. (Good) |
4 | Authenticity. I must be my genuine self; pretense might work at first, but it proves catastrophic in the long term. (Neutral) |
5 | Cunning. Everyone has a deep desire that propels them. This can be manipulated to my advantage. (Evil) |
6 | Cautious. I am far from home, and I cannot afford to make assumptions about this place or these people. |
d6 | Bond |
---|---|
1 | My family, clan, or tribe is the most important thing in my life, even when they are far from me. |
2 | I suffer awful visions of a coming disaster and will do anything to prevent it. |
3 | My honor is my life. |
4 | So long as I have this token from my homeland, I can face any adversity in this strange land. |
5 | Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again on day. |
6 | I am slow to trust, but incredibly loyal to those who have earned it. |
d6 | Flaw |
---|---|
1 | I am slow to trust. |
2 | I have a tendency toward risky behavior. |
3 | I have a fear of boats because I'm terrified of drowning at sea. |
4 | I can't keep a secret. |
5 | I'm brave when I'm with a group, but I'm a coward when I'm alone. |
6 | I always want more, whether it be fame, glory, adventure, precious items, or gold. |
Previous Versions
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10/29/2020 1:29:36 AM
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