
You understand wealth, power, and privilege. You hold a noble title in a small enchanted mountain kingdom in Faerun, so remote that it doesn't even make it on most maps. While you were born to royalty, you've hidden in the clergy of a nearby town for your own safety, since you were 13. On your 24th (or equivalent) birthday you slipped through a rip in the weave in Toril and ended up in another dimension, Eberron. Though you were only gone for a few weeks, you spent years honing your experience in Eberron, since time works differently there. This has allowed you access to cybernetics, firearms, droids, heavy arms and other demolition items things you wouldn't have had access to in Toril.
You have been a pampered aristocrat unfamiliar with work or discomfort, a teenager hidden in a clergy to protect her identity from those who seek to hurt her, but have become a honed mercenary/assassin/artificer or other high intelligence, high carnage class. However, in your homeland, you still carry an important title and the expectations that come along with it.
Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.
What’s your position in the family? Has it been affected by the visible, physical changes you've undergone since Eberron? How do people respond to your return? What do you tell them?
Your physical traits include metallic, cybernetic aspects of the DMs choosing that would be totally new to the people of Toril. This might bring your family shame and disgrace. It may affect how you are perceived and how you carry out your expectations as a noble like a scarlet letter you wear around high society as you try to blend in and find your place in the world. It may just be like, "Cool face, bruh..." but that depends on your Toril and your character's family.
If your DM allows it, you get a Shield Defender (of any name, but I recommend the name Thoraculous the Athorable in honor of my dog, Thor).
These details help establish your family and your title as features of the world of the campaign, and analyze how your new skills and appearance impacts your social standing and attitude about life as a noble.
- Skill Proficiencies: [Tooltip Not Found],: Athletics mastery, +1 hit die, +3 attack when using explosives
[Tooltip Not Found]: Choose 2; Deception, Intimidation, Performance, Persuasion, Spellcasting Ability
[Tooltip Not Found]: +2 to AC
[Tooltip Not Found]: Arcana, History, Religion
- Tool Proficiencies: One type of gaming set
- Languages: One of your choice
- Equipment: A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp, a humanoid cybernetic feature of destruction (contains a demolition item or a gun) or constitution (it applies shielding, helps you perceive attacks, benefit to saving throws etc)--to be discussed with your DM.
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. This is likely still true for your character although your status maybe actively dropping throughout the campaign, and may eventually find it dissolved, depending on how your campaign goes.
Spell List
In Eberron, people know more low level spells, and draw from natural magic and from energy of the self.It's less likely they will specialize in a few high level spells. For this reason, any magical character who learns Eberronian magic specializes in Arcane spells only (choose from lists for Wizard and Artificer). Work out with your DM how many low level spells you are allowed to have to start.
Spell Level | Spells |
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Suggested Characteristics
Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble. Your return from Eberron could be shaking up things in your circle of influence and your view of nobility.
d8 | Personality Trait |
---|---|
1 | My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world. |
2 | The common folk love me for my kindness and generosity. |
3 | No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses. |
4 | I take great pains to always look my best and follow the latest fashions. |
5 | I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations. |
6 | Despite my noble birth, I do not place myself above other folk. We all have the same blood. |
7 | My favor, once lost, is lost forever. |
8 | If you do me an injury, I will crush you, ruin your name, and salt your fields. |
d6 | Ideal |
---|---|
1 | Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good) |
2 | Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful) |
3 | Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic) |
4 | Power. If I can attain more power, no one will tell me what to do. (Evil) |
5 | Family. Blood runs thicker than water. (Any) |
6 | Noble Obligation. It is my duty to protect and care for the people beneath me. (Good) |
d6 | Bond |
---|---|
1 | I will face any challenge to win the approval of my family. |
2 | My house’s alliance with another noble family must be sustained at all costs. |
3 | Nothing is more important than the other members of my family. |
4 | I am in love with the heir of a family that my family despises. |
5 | My loyalty to my sovereign is unwavering. |
6 | The common folk must see me as a hero of the people. |
d6 | Flaw |
---|---|
1 | I secretly believe that everyone is beneath me. |
2 | I hide a truly scandalous secret that could ruin my family forever. |
3 | I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger. |
4 | I have an insatiable desire for carnal pleasures. |
5 | In fact, the world does revolve around me. |
6 | By my words and actions, I often bring shame to my family. |
A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).
As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could be your bond.)
If your character has a noble background, you may select this background feature instead of Position of Privilege.
You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused

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