Blacksmith Image

The sound of a forge is as seeped into your memory as the sound of your mother's voice. Raised in a house of steel benders, you too were taught the craft and trade. You know the song of every type of metal as a hammer strikes it, or as oil cools it. You know how to make a short sword for the finest guard, or a hand ax for the heftiest of lumberjacks. Smithing is in your blood, and you find it high time too bring these skills on the road. To sell your crafts to great adventures, and to test that, your steel slashes, bashes, and holds as strong as you and your family claims. Your skin used to the feeling of hot forge fires.

 
Skill Proficiencies: You are proficient in history from your studies of the old and newer ways of weapons, armor, and so on. As well as proficient on persuasion checks, you've dealt with your fair share of cheats trying to bleed your pockets dry, or from those who want buy your greatest craft for nothing more than pocket lint they claim to be blessed by Bahamut themselves.
Tool Proficiencies: with the knowledge you carry you become proficient with bludgeoning weapons, smith's tools,  and leather working tools.
Languages: with the trade and teachings of smithing, one learns a number of languages whether to study under a great dwarven text or forge-master. 

roll a D4 for which language. If the language you rolled for is already learnt to your character roll again.

  1. dwarven
  2. orcish
  3. primordial
  4. draconic
Equipment: as you head out into the world you of course will have your trusty tools along side you even if you're away from your first forge. As well as your family's pendent, "The Pendant of Worth"

roll a D6 if it lands a 1-3 you'll have your trusty leather working kit, if its a 4-6 you'll have your smithing tools. No matter what you'll still have your pendant.

 
Paths of Iron

 

d6

specialty

1

Armorer- you gain proficiency while crafting armor

2

Weaponsmith- you gain proficiency in making weapons

3

Artisan- you can make your crafts in half the time allowing you to make two items in but an hour

4

Prodigy-you can learn the teachings of other and legendary smiths bothing living and not with ease. You also have advantage in convincing them to teach you.

5

Inventor- you can tinker up brand spanking new features of weapons armors(basically diet artificer)

6

Miner- you can easily find, refine, and so on materials on your travels.

d6 Paths of Iron
1 Armorer- you gain proficiency while crafting armor
2 Weaponsmith- you gain proficiency in making weapons
3 Artisan- you can make your crafts in half the time allowing you to make two items in but an hour
4 Prodigy- you can learn the teachings of other and legendary smiths both living and not with ease. You also have advantage in convincing them to teach you.
5 Inventor- you can tinker up brand spanking new features of weapons armors(basically diet artificer)
6 Miner- you can easily find, refine, and so on materials on your travels.
 
Feature: Pendent of worth

This pendent has been passed down your family's line of blacksmiths. At first glance it looks like a small brass hammer with a silver chain about your neck. However, when the pendent gets closer to whatever raw materials you're searching for. Simple hold the pendent by the chain while thinking of the material you're searching for. The closer you get the brighter it glows, and the shade of the glow signifies its quantity. Whether it being trapped in the walls of old caves or bits of an object you found on your travels. Find out what it's made from and how much there is before you can say "Well smelt my iron, and call me Jose!"

Ex: you're in a shop in need of silver. The shop keep has left their simpleton of a son to hold the front desk and has no idea what anything is made from. Simply hold up the pendent think of silver, you walk up to a shelf of candlesticks and various metal objects, the pendent doesn't glow so none are made of iron. You move onto a wall of shields and the pendent glows a faint yellow light, meaning likely these shields have iron barrings or nails. Finally you go to a shelf of  jewelry and large metal jugs and containers. Your pendent hovers over a large capped jug bound with leather. it glows brightly with an orange color, this jug beneath it's leather cover was just what what you're looking for!

 
Spell List
Spell Level Spells
1st find familiar
2nd branding smite, heat metal, spiritual weapon
4th stoneskin
 
Suggested Characteristics

Now of course not all smiths are the same, if they were legendary shields and swords would never be crafted. What kinda smith you are depends on you, and the fates. But you’re likely brawny and string against flames and heat

d8 Personality Trait
1 I take in the chaos of bloodshed and death as a great joy
2 I tend to act uneducated to avoid those full of themselves and conversations that're boring.
3 I'll take, make, and do whatever gets me rich quickest.
4 I've never been much of a people person.
5 I'll forsake the lottery for my friends and family.
6 I'm always ready and eager for a fight
7 I may have a steel hammer but I'm better with my silver tongue
8 You'll likely always owe me a pint.
d6 Ideal
1 (Lawful) I won't overcharge folks, they pay what is due or priced.
2 (Any) I work to be the best of the best.
3 (Good)I've been given what I have for the betterment of the world.
4 (Evil) my steel is for killing and for making money. Want me to test that on you?
5 (Chaotic)I go where I wish, do as I want, and take what I want. Whose gonna stop me?
6 (Neutral) I'll stand for those who prove themselves to me.
d6 Bond
1 My home and forge is what I will die and kill for, always.
2 I only create for those I find worthy...I've yet to find them.
3 I will return to my homeland, when I am deemed worthy of my family's forge.
4 Never again, will my steel be used by the hands of vile devils disguised as men.
5 I have been robbed of what I treasure, and I will hunt those thieves down to the ends of the earth, and take what is most important to them.
6 I owe a great debt to those who helped me get here, and I will repay them for it one day.
d6 Flaw
1 I can't seem to get rid of the drink in my hands
2 My passion is first, everyone and everything else is second or third.
3 I will never be satisfied.
4 I am untrusting of others, I've been betrayed once too many.
5 I've cheated one too many people, and one day it will result in my end or the end of others.
6 I am not one too ask questions
 
 
Contacts

With your time in the trade of smithing you've made simple contacts with various guilds of trade. (Merchant guilds, Blacksmith guilds, or other similar groups.)

d4 Contact
1 An official of the merchant guild
2 an official of the blacksmiths guild
3 a noble knight of the highest order
4 a member of a criminal organization.
d4 Non-contact
1 A nobleman whose child is not his own
2 a rival blacksmith
3 a small village
4 none of the above
 

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