You served as the apprentice of a blacksmith. Through the years of listening to clergy tale you tales of the church while waiting for a cross to be made, or the traveling merchant tales of far off lands, you developed a keen insight and knowledge of history or religion. Slinging your hammer forced you to either swing fast or swing with brute force. Either way you got the job done. Maybe you developed the ability pay attention to the ins and outs of local life while forging on the anvil, mastering your perception of the goings of others around you. Tasked with dealing with the merchants and miners as well as the local needs of the village. You were the one that made the pans and forks, the crosses and the horseshoes. You might have even picked up a language from some of the travelers. You weren't the guy that made the armor for the local sheriff or the traveling hero, but that doesn't mean you hadn't developed the skills to do it. You had a knack at making some things, and you knew you could apply it to grander things.
- Skill Proficiencies: Slinging your hammer forced you to either swing fast or swing with brute force. Either way you got the job done. Choose Athletics or Acrobatics.
Through the years of listening to clergy tale you tales of the church while waiting for a cross to be made, or the traveling merchant tales of far off lands, you developed a keen insight and knowledge of history or religion. Maybe you developed the ability pay attention to the ins and outs of local life while forging on the anvil, mastering your perception of the goings of others around you. Choose either Insight, History, Religion, or Perception.
- Tool Proficiencies: You made the crosses and the bags and trinkets, you gained skill in one of these areas. Choose either Jeweler's kit, Leatherworking Kit or the Smith's Tool.
- Languages: Not a lot of travelers to your little corner of the world. But the traveling merchant seemingly tried to teach you his native tongue while he waited for wares to be completed. Possible Merchants include Gnome, Elvish and Dwarvish.
- Equipment: You put together a modest set of gear with left over materials, and saved a few gold pieces. Oh and of course your lucky hammer.
The one area you seemed destined to craft better than others, of course this doesn't mean you can't craft other things.
| d8 | Crafting Tree |
|---|---|
| 1 | Leather Armor |
| 2 | Metal Armor |
| 3 | Sharp Metal Weapons |
| 4 | Wood based Weapons |
| 5 | Jewelry |
| 6 | Blunt Metal Weapons |
| 7 | Wood and Metal Shields |
| 8 | String Based Weapons |
Through years of slaving over an anvil making horseshoes and other mundane items, you have by default acquired the ability to make crude armor and small trinkets.
Suggested Characteristics
Life by the forge leaves marks, makes one grow firm. But metalworkers must deal with a lot of people and their requests, even though some of them still rather have their craft as their friends.
| d8 | Personality Trait |
|---|---|
| 1 | I believe that anything worth doing is worth doing right. I can’t help it — I’m a perfectionist. |
| 2 | My work is my family and legacy, nothing else matters. |
| 3 | The best part of my job is getting the praise of others. |
| 4 | It's this simple: you break my things, I break your face. |
| 5 | All I do, I do for the gold. |
| 6 | Everything can be improved, I'll always try to dismantle anything just to put it together more efficiently. |
| 7 | I enjoy nothing more than a cold drink after a day of working by the fire. |
| 8 | My drive is to be famous by my craft, have my name outlive myself. |
| d6 | Ideal |
|---|---|
| 1 | Creation. Creation is sacred, and those who promote destruction must be destroyed themselves. (Good) |
| 2 | Devotion. Every piece I make must be my best work and I must charge fairly for it. (Lawful) |
| 3 | Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic) |
| 4 | Greed. I’m only in it for the money. (Evil) |
| 5 | People. I’m committed to the people I care about, not to ideals. (Neutral) |
| 6 | Aspiration. I work hard to be the best there is at my craft. (Any) |
| d6 | Bond |
|---|---|
| 1 | I would still lay down my life for the people I choose as companions. |
| 2 | I pursue wealth to secure someone’s love. |
| 3 | My honor is my life. |
| 4 | One day I will craft an item beautiful enough to earn the favor of the gods themselves. |
| 5 | Someone stole one of my most prized creations. One day, I will make them pay. |
| 6 | I forge my craft for those who need my help. |
| d6 | Flaw |
|---|---|
| 1 | My blood boils like the forge at any provocation. |
| 2 | I have little respect for anyone who has no marks in their armor. |
| 3 | I care more about my craft and creations than about those around me. |
| 4 | My work is never good enough, there's always room for improvement. |
| 5 | If you pay the price, the weapon is yours. I don't care how you use it. |
| 6 | I’d rather eat my hammer than admit when I’m wrong. |
Contacts
You have acquired reasonable contacts in the mining industry and various merchants.
| d6 | Contact |
|---|---|
| 1 | Local horse breeder - Years of making horseshoes has gained you favor in the local horse industry. |
| 2 | Local mining guild - Buying up ore from the local miners has given you access to some of their maps |
| 3 | Local Militia - Fashioning together crude chainmail and short swords has opened up doors in the Militia |
| 4 | Traveling Merchant - While waiting for something to be made he always told you of his travels. gaining knowledge of local towns, his travel schedule. |
| 5 | Local Merchants - Without you they'd have had no tools. You gain a discount at local shops. |
| 6 | Local Women/Men - Watching you sling your hammer has made some of the locals tell you all the secrets of the town. |







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