
you are a person that though you have helped people in the past you never could any real fame from it so now you go around doing anything to gain any fame you can before your death as well as being able to tap into your ancestors powers as though they are your own
- Skill Proficiencies: you gain proficiency in the acrobatics, athletics, history, arcane
- Tool Proficiencies: you gain proficiency in Weavers tools, thieves tools, a musical instrument, Vehicles (land), and playing card decks
- Languages: You gain proficiency in Abyssal, Celestial, and Draconic
- Equipment: when you start out you get a set of common clothes, thieves tools, a playing card deck, a musical instrument, and 50 gp
when you want to activate your animal spirit feature you can ether choose one to use or role a d20 to see which one you awake
d20 | animal roll chart |
---|---|
1 | Tiger |
2 | Cheetah |
3 | Jaguar |
4 | Wolf |
5 | Gorilla |
6 | Penguin |
7 | Antelope |
8 | Elephant |
9 | Bat |
10 | Shark |
11 | Lion |
12 | Chameleon |
13 | Rhino |
14 | Bison |
15 | Alligator |
16 | Rabbit |
17 | Dragon |
18 | Deer |
19 | Tortoise |
20 | Swordfish |
Due to your ancestors learning how to summon to their animal spirit so when you choose to use this feature you can choose one or roll a d20 to see which one you use in battle (see the table to see which one you use). you can use this feature up to three times a day before you get 1 level of exhaustion for every use after the third use
Tiger - when awakened you get an attack to where you bite which deals 4d6 piercing damage which ignores resistances and immunity and you can do this for 4 hours
cheetah - when awakened you get to double your speed for 4 hours
Jaguar - when awakened you gain proficiency, expertise if already proficient, in sneak and sleight of hand for two hours
Wolf - when awakened you gained a claw attack that deals 6d6 slashing damage which ignores resistance and immunity and lasts till the end of your next combat encounter
Gorilla - when awakened you get a boost to your strength ability and the score goes up to 20 and are considered one size larger for strength-based checks and saving throws for 1 hour
Penguin - when awakening it gives the user the ability to become immune to any cold damage until the end of combat or get out of cold areas
Antelope - when awakened it allows you to do a head butt dealing 3d6 bludgeoning damage ignoring any resistances and immunity's the enemy has and lasts until used
Elephant - when awakened it gives you the ability to create up to three earthquakes dealing up to 3d4 psychic damage
Bat - when awakened you gain a flying speed of 30
Shark - when awakened you gain a swim speed of 30 and can breathe both air and water for 5 hours or till you get to land when awakened
Lion - when awakened allows you to have a menacing presence and anyone will run unless immuned to the "frightened" effect
Chameleon - when awakened whenever you grapple someone they have a disadvantage against your dc. this only has two uses before it goes away for the day.
rhino - when awakened you gain a sword and shield. you gain a +5 Armor Class from the shield as well as it still allows you to still use "unarmored defense" even if it says that you can't wield a shield and the sword deals 2d12 slashing with 3d4 necrotic damage ignoring all resists and immunity's that anyone has. this can only be activated during combat and the weapons go away after combat or after you do incapacitate.
Bison - When awakened it allows you to do a charge dealing 4d6 force damage to the enemy, ignoring any resistances or immunities
Alligator - When awakened allows you to do a bite attack dealing 2d12 piercing damage to the enemy, ignoring any resistances or immunities
Rabbit - When awakened you can add two times your walking speed to your jumping height for 5 minutes
Dragon - When Awakened you can choose one element from Fire, Ice, and Lighting and you deal 4d4 damage of that element, ignoring any resistances or immunities
Deer - When awakened you can pick up and throw an enemy who fails you dc of 10+proficiency+strength dealing 2d12 force damage, halved if a success
Tortoise - When Awakened you gain a natural armor class of 18 + Proficiency to help in the battle
Swordfish - When Awakened you get a +3 rapier with a 1d4 frost damage to the enemy
Suggested Characteristics
do to no one really knowing the person you are, you've been doing everything to make your name known to everyone and your descendants.
d4 | Personality Trait |
---|---|
1 | I will help people who are in need, even in the face of danger |
2 | I am optimistic to where I can do anything |
3 | I enjoy the sight of death even though it is unusual |
4 | I am slow to trust but when I do trust someone I will tell them little secrets |
d6 | Ideal |
---|---|
1 | I want nothing more than fame and for my name to be known |
2 | I want nothing more than money to line my pockets |
3 | I want to own my own property, preferable as big as possible |
4 | I want nothing else but the thrill of adventure |
5 | I want to make as many friends as I can before I die |
6 | I want to get as smart and wise as I can before retiring |
d6 | Bond |
---|---|
1 | I have a family back home that I love and am willing to die for |
2 | I am in a relationship with someone that I am in love with who is waiting for me back home |
3 | I have nobody waiting for me except my pet who is waiting for me to return one day |
4 | I have friends at home who are waiting for me for drinks and stories |
5 | I have some guild mates who are excited to hear my tales of valor when I get back |
6 | the people in my church are waiting for me to hear about what happened on my journeys |
d4 | Flaw |
---|---|
1 | I am full-hardy and bullheaded most of the time and it gets to me |
2 | I always think i'm right, even when i'm wrong |
3 | I always go in to help anyone in need, even if it puts me in danger |
4 | when I see a new land I like I may never want to leave, even though I have a place I promised to return to one day |
when you use this feature you summon on a set of ancient samurai armor that gives you a armor class of 20 and you can still use unarmored defense due to the armor being purely because this armor is fully magical
when you use this feature it summons a train that can take you to your destination if it's within a weeks time and you can eat and drink on the trip and it refuels as well as refill with food and drinks after it is dismissed but will need 1d4 days to recharge if the destination is more then a weeks time.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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8/10/2019 3:13:44 AM
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35
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0
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1
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Coming Soon
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1/29/2022 7:01:26 AM
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137
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10
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2
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Coming Soon
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1/29/2022 7:03:01 AM
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136
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1
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2.5
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Coming Soon
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