
You've come to be known locally as a ne'er-do-well, a ruffian, perhaps a rapscallion of sorts. Perhaps you've extorted a local politician, kidnapped a rich maiden for ransom, or bullied local merchants into paying for your protection.
Most importantly, you've never rarely stooped to simple robbery and thieving; instead, you prefer a more flashy approach to villainy. Your plans are often complicated and have plenty of opportunities for things to go wrong, which they often do. Perhaps this is all a part of your secret desire for redemption? Or perhaps you are so certain of your success that you are simply trying to keep things interesting.
- Skill Proficiencies: Sleight of Hand, Intimidation
- Tool Proficiencies: Choose two from the following: Disguise Kit, Forgery Kit, Poisoner's kit, Thieves' Tools, or any Gaming set
- Equipment: A dagger, 50 feet of silk rope, one type of tools that you are proficient in, a set of common clothes, and a pouch containing 15 gp
No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Suggested Characteristics
As a villain, you maintain a sneering and greedy persona most of the and put your self (as well as your bad reputation) above all else.
You may or may not have a heart of gold (or tarnished silver). You may occasionally join heroic quests out of a secret desire for redemption or simply for the glory.
d8 | Personality Trait |
---|---|
1 | My friends know they can rely on me, no matter what. |
2 | I work hard so that I can play hard when the work is done. |
3 | I enjoy sailing into new ports and making new friends over a flagon of ale. |
4 | I stretch the truth for the sake of a good story. |
5 | To me, a tavern brawl is a nice way to get to know a new city. |
6 | I never pass up a friendly wager. |
7 | My language is as foul as an otyugh nest. |
8 | I like a job well done, especially if I can convince someone else to do it. |
d6 | Ideal |
---|---|
1 | Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) |
2 | Fairness. We all do the work, so we all share in the rewards. (Lawful) |
3 | Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic) |
4 | Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil) |
5 | People. I’m committed to my crewmates, not to ideals. (Neutral) |
6 | Aspiration. Someday I’ll own my own ship and chart my own destiny. (Any) |
d6 | Bond |
---|---|
1 | I’m loyal to my captain first, everything else second. |
2 | The ship is most important — crewmates and captains come and go. |
3 | I’ll always remember my first ship. |
4 | In a harbor town, I have a paramour whose eyes nearly stole me from the sea. |
5 | I was cheated out of my fair share of the profits, and I want to get my due. |
6 | Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine. |
d6 | Flaw |
---|---|
1 | I follow orders, even if I think they’re wrong. |
2 | I’ll say anything to avoid having to do extra work. |
3 | Once someone questions my courage, I never back down no matter how dangerous the situation. |
4 | Once I start drinking, it’s hard for me to stop. |
5 | I can’t help but pocket loose coins and other trinkets I come across. |
6 | My pride will probably lead to my destruction. |

Comments