
Sailing the Grand Line without a ship built by a skilled shipwright is to invite disaster and flirt with death. The waters of the Grand Line are as dangerous as the beasts that dwell beneath the surface, and only a monster of a ship could hope to conquer those waves.
Shipwrights are responsible for not only building but also maintaining, the vessel upon which the crew sails from island to island. It is an art form that cannot be shorthanded or cheated upon, only mastered through years of study and practice. Shipwrights know that if their creations do not hold water, their entire crew will go down with it.
- Skill Proficiencies: Engineering, choose one from Athletics, History, Investigation, Perception or Sleight of Hand
- Tool Proficiencies: Carpenter's tools, 2 artisan's toolsets of your choice
- Equipment: A set of common clothes, a carpenter's tools, and a pouch containing 50 000 beri.
As a shipwright, naturally you know how to draw out the blueprints for and build a ship. Given the necessary materials, such as wood, steel, and cloth, you can construct ships from scratch with enough time and the right tools at hand. Creating a new ship from scratch is a costly and timely pursuit, however, and not one has easily undertaken.
Additionally, you can repair a ship that has a reduced hit point maximum, and when you repair a ship it regains twice as many hit points as it normally would
Lastly, you immediately learn the quality of any raw materials you touch that are involved in shipbuilding, such as metals, wood, and cloth, and how much any given amount of these raw materials are worth in beri.
Suggested Characteristics
Shipwright

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