
Through the years, you were able to gain the knowledge of the streets. You've learned how people work and how to use certain items and languages to your advantage. This all is reflected in your work. It could bring the rise of a new age or the destruction of empires.
- Skill Proficiencies: Persuasion or performance, stealth or perception, and deception or intimidation.
- Tool Proficiencies: You get proficiency in one set of artisan's tools.
- Languages: You get two extra languages.
- Equipment: You get a trinket as well as 15 gp and one Artisan's tools of your choice.
Feature: Street's Guilds
Through your time in the streets, you can call upon allies in them, which allows for them to come to your aid when needed. This can be for any activity; however, you must be in a town or city for this ability to work.
Suggested Characteristics
A rough childhood where traits were needed to survive is suggested. It is also suggested to make little anxious quirks from years of having their trust broken.
Contacts
The people of the streets. This can be drifters, scavengers, gangs, scrappers, or the like.

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