You have been blind since birth. As a result, your other senses have become highly refined and sensitive. With this background, your ability to perceive the world around you through sound, smell, taste, touch, and detecting vibrations is excellent. You have developed abilities known as Blindsight and Tremorsense.
- Skill Proficiencies: Skill Proficiencies (Pick Two): Perception, Insight, Survival, Investigation, or Medicine.
- Tool Proficiencies: You are proficient in use of a staff that can be used as a walking stick OR a clicking device that can be used for echolocation.
- Languages: You are fluent in speaking up to three languages of your choice, but you cannot read or write in any language.
- Equipment: You start with a staff/walking stick OR a clicking device for echolocation, a set of common clothes, a trinket of the players choice, and a pouch containing 10 GP.
Blindsight allows a creature to perceive their surroundings within a specific radius as well as a sighted creature by utilizing their other senses.
- At level 1 your sense of hearing has a radius of 60 ft.
- At level 1 your sense of smell has a radius of 30 ft.
- These each increase by 15 ft. at levels 5, 10, 15, and 20.
- The ranges for sense of touch and taste stay 5 ft., regardless of level.
Tremorsense allows a creature to detect and pinpoint the source of vibrations within a specific radius.
- The source (target) of the vibrations must be connected to the same ground or surface as the creature for this skill to work.
- This skill does not work on detection of flying or incorporeal targets.
- At level 1 the radius for Tremorsense is 30 ft. This increases by 15 ft. at levels 5, 10, 15, and 20.
Pushing the Limits: As an action, a creature with Blindsight and Tremorsense can concentrate and Push the Limits, increasing the radius of each of their senses by 30 ft. for a number of rounds equal to their Wisdom modifier.
- This ability can be used once every short rest.
- If the creature loses concentration due to interruption from an outside source, the benefits of the skill end, and the creature takes a point of Exhaustion.
Suggested Characteristics
General:
- Skill Proficiencies (Pick Two): Perception, Insight, Survival, Investigation, or Medicine.
- Walking speed in rough terrain is 1/4 normal walking speed. No disadvantage to stealth checks in rough terrain due to slower walking speed.
- Unhindered by Darkness and Invisibility.
- Immune to Blinded Condition.
Checks & Saving Throws:
- Permanent advantage on perception checks that do not rely on sight, or that rely specifically on hearing, smell, taste, or touch (within reach of 5 ft. for latter two).
- Automatically fails checks and saving throws that rely solely on sight.
- Disadvantage on Investigation checks that rely primarily on sight and minimally on hearing, touch, etc.
- Permanent -2 penalty to dexterity, stealth, and sleight-of-hand checks and saving throws.
- Advantage when rolling against visual Intimidation, Deception, etc.
- Advantage on Insight Checks if target is within 5 ft. of the creature and the target’s heartbeat can be felt and/or heard. No advantage if target is outside 5 ft. range and/or if target has no detectable heartbeat (i.e. undead or incorporeal).
- Proficiency in all Wisdom-based skill checks and saving throws.
Combat:
- Vulnerable to sound-based attacks (i.e. Thunder Damage) and stunned by Deafened Condition.
- If Deafened, attack rolls against creature have advantage, and the creature’s attack rolls have disadvantage.
- No penalty to general attack, spell, damage, and defense rolls.
- Ranged attacks and spells beyond maximum Blindsight and Tremorsense radiuses have disadvantage.
- Advantage on dodge rolls and dexterity saving throws when attacker is within 5 ft.







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Posted Nov 16, 2019This is pretty cool, and the idea behind it is different. Only problem I have with it is that it doesn't show up on the dnd beyond sheet properly. If you're able to fix that then its sweet!
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Posted Oct 14, 2021This is beyond busted if where TWO feats, let alone one background.
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Posted Sep 3, 2023does this ¨Proficiency in all Wisdom-based skill checks and saving throws.¨ mean that you have proficiency in all the wisdom skills and saving throws, and it thus cant stack with any specific skill/saving throw proficiencies?