Far to the North of the Dwarven lands, the Bright Dwarves have secluded themselves from Dwarven society. It is rumored that they trade with the more powerful Giant clans, but they are rarely seen. Their masterwork is widely known though. The Bright Dwarves have learned to harness elemental magic to create some of the finest magical weapons available. Some Bright Dwarves are known to travel and even train craftsmen and artisans to help craft the finest weapons. For them, perfection is more important than clan or home.
If you are a Dwarf, you have Bright Dwarf lineage. If you are not a Dwarf you were selected as an apprentice. Either way, you are highly skilled in crafting metal weapons. This includes all the necessary skills to forge, finish, and engrave such weapons, but not the innate ability to enchant them. Creating and collecting enchanted weapons is one of your key interests though.
- Skill Proficiencies: Arcana, History, Performance
- Tool Proficiencies: Smith’s tools, Tinker’s tools
- Languages: Dwarvish, Giant
- Equipment: Smith’s tools, Tinker’s tools, Chain Shirt if you are proficient, masterwork dagger worth 10 gp, a flask of Alchemist’s Fire, 20 feet of fine chain and grappling hook, a set of clothes worn by Dwarves, considered costume in nature. Also 2 50gp gems and 150 gp.
You may offer your services or advice to artisans and craftsmen in any town or city. In exchange you may be compensated or provided with room and board. You may occasionally be asked to craft something of high value and your services will be sought after.
Suggested Characteristics
An apprentice of the Bright Dwarves may be greedy or obsessive, but also helpful and generous. They are likely to be judgmental in some way about craftsmanship.







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