Bounty Hunter Image

Bounty Hunters are a necessary evil in most lands. Considered by common people as little better than the criminals they capture and looked down upon by actual law enforcement. However, they are tolerated simply because it costs less to place a bounty than to dedicate already too little resources. Most Bounty Hunters are former soldiers or reformed (maybe) criminals. Unable to find "Honest" work they utilized what skills they have. Bounty hunting in and of itself is simple enough. Find person(s) and return them in the manner requested, alive or dead. Bounty Hunters are often found in taverns and other places that adventures are likely to gather. They are more than willing to join quests and expeditions in pursuit of their target, especially if they don't need to share the bounty afterwards. Bounty Hunters can be any class or race and tend to be of neutral or good alignment. Evil Bounty Hunters are more likely to be Assassins.

 
Skill Proficiencies: Deception, Intimidation
Tool Proficiencies: One type of gaming set, Disguise kit
Languages: Due to your repeated contact with criminals you have learned Thieves' Cant
Equipment: An Explorer's pack, A pair of manacles, 20 blunt arrows or bolts, a set of Traveler's cloths, and a pouch containing 10 gp
 
Feature: Take Them Alive

Has an action you can attempt to knock your target unconscious using the blunt side/pommel of your weapon or unarmed attack. Ranged attacks must use blunt arrows or bolts. You succeed if the attack reduces the target 1 or less hit points or on a critical hit. Target remains unconscious for (1d4 + strength modifier) rounds. Humanoid targets only or DM's discretion.

 
Suggested Characteristics
d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 I would rather make a new friend than a new enemy.
4 I don’t pay attention to the risks in a situation. Never tell me the odds.
5 The best way to get me to do something is to tell me I can’t do it.
6 Everyone has a sob story. You don't see me crying.
7 I'd turn in my mother for the right price.
8 Everyday brings something new. I like that.
d6 Ideal
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Greed. I will do whatever it takes to become wealthy. (Evil)
4 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
5 Redemption. There’s a spark of good in everyone. (Good)
6 Acceptance. I didn't make the world. I'm just trying to live in it. (Neutral)
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My bounties go to support my family.
3 Something important was taken from me, and I aim to take it back.
4 I will become the most famous Bounty Hunter that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone died because I once let a bounty go. That will never happen again.
d6 Flaw
1 I waste too much gold on carnal pleasures.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a “tell” that reveals when I’m lying.
5 My own life isn't worth any bounty.
6 An innocent person is in prison for a crime that I know they didn't commit. I’m okay with that.
 
Variant Bounty Hunter: Assassin

Assassins, like Bounty Hunters, accept bounties in exchange for reward. However, except on rare occasions, Assassins need only kill their targets. Proof of the kill might be an ear, head or other distinguishing feature. Assassins have no qualms about murder under any circumstance. Anyone, even children, are potential targets if the reward is right.

 
Variant Feature: Proof Of Death

An Assassin always manages to obtain evidence of a target's death.

 
Bounty Hunter Image

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