
You have traveled around the world time and time again, and you have honed your hunting and foraging skills to the highest degree. Most of the roads in the world are familiar to you, and you have never lost your way. Keep in mind that when you choose this background, you need to decide how your character decided to dedicate their lives to travel.
- Skill Proficiencies: Skills: Animal Handling or Nature, Survival
- Tool Proficiencies: Herbalism Kit
- Languages: Elvish and Dwarvish or two languages of your choice
- Equipment: A small pet (e.g. frog, mouse, small bird), fishing gear (rod, bait, and tackle), a hunting trap, an animal pelt (your choice of animal) that you use as clothing, and a pouch containing 10 gp
D6| Reasons
1 |My family is extremely poor, so I hunt and trap for gold, and send the gold to them
2 | I never knew my parents, though the people at the orphanage assured me that my parents were still alive, so I am trying to find them.
3| I come from a barbarian tribe, but they shunned me for being weak. I am traveling to show that I am not weak!
4| I woke up in the middle of a forest without my memories. I am traveling to find my origin.
5| My parents are nobles, but that life was never fit for me. I am traveling as a show of defiance!
6| My parents were travelers, and I am following in their footsteps… literally!
You have traveled around for many, many days, and know how to survive. Any investigation checks made to track an animal have advantage. In addition, you can decide not to get a level of exhaustion. Once you use this trait, you have to have a short or long rest before you can use it again.

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