Traveling Medic Image

Whether you have any magical healing abilities or are just a trained practitioner of medicine, you have chosen to use your talent for healing to help any who cross your path as you travel along roads and footpaths that take to you to places in need. Driven by your will to explore the world to aid those who require it, and live on whatever they are willing to give you in return, you make your way across the lands to bandage bruises and scrapes.

In your travels, you may have helped royalty, or just lowly peasants who were desperate for help. Either way, you're good at what you do and enjoy helping those in need - whether your reasons are entirely altruistic or not.

 
Skill Proficiencies: Medicine and Nature or Survival
Tool Proficiencies: Alchemist's Supplies or Herbalism Kit
Languages: Any one of your choice
Equipment: A Healer's Kit, an Herbalism Kit or Alchemist's Supplies (your choice), a set of traveler’s clothes, a diary, an ink pen, and a bottle of ink.
 
Feature: Medicinal Specialty

You gain the Healer feat from the Player’s Handbook or one other 1st level feat of your choice (chosen in the character sheet features and traits tab).

In your travels, you have honed your craft to effectively heal those who require your aid. Work with your DM to determine the details of how you bandage up the injured that cross your path and how it might affect your interactions with those who come to you for help.

Roll on the Medicinal Specialty table to determine how you heal those in need, or work with your DM to identify a more suitable choice.

Medicinal Specialty
d6 Practice
1 Herbal: You focus your craft on the herbal and homegrown remedies that you find along your travels. Some people are skeptical of your effectiveness but those who take the chance are often pleasantly surprised.
2 Spiritual: Your healing is more about feelings than anything physical. You help people through prayers and tenderness. Most of the people who come to you are desperate or have no other choice. Some leave feeling rejuvenated, while others leave feeling worse than people. You always tell them "It's all about how you look at it."
3 Medicinal: You have learned to craft medicines and salves to focus your healing on the wounds themselves. You always carry some healing medicine on your person for general use, such as antibiotics and bandage wraps, as well as the ingredients to craft more specific medicines when necessary.
4 Inoculation: You always held the belief that the best type of therapy is exposure therapy. Though it might not be the most useful for broken bones or bruises, it has proven effective for staving off infections and diseases in most communities, though it does have its dangers for those who have weaker constitutions.
5 Forceful: You heal by forcing people's bodies back into place. If there is a dislocated joint, you push it back with no warning. If there is a broken bone you push the pieces back together and slap together a splint to hold it there. Most people who know this about you tend to avoid going to you for attention, and newcomers often regret doing so, even if you helped them.
6 Potions: You have learned to craft simple health potions but you know that it takes a long time to do so. Because of this, you are more choosy with who receives your aid, only giving it out to those who desperately need it. (Your DM can determine how often you can make a potion of health and what ingredients or supplies you need to be able to do so)
 
Suggested Characteristics

Medics are shaped by the people they meet. The same is even more true for traveling medics, who meet new people all the time. Some medics are kind and compassionate, while others are brutal and brash. Whatever the case, they always get the job done.

d8 Personality Trait
1 I am polite to everyone I meet, especially my enemies.
2 I have a flair for the dramatic.
3 I'm haunted by memories of people I couldn't save.
4 I have an odd sense of humor that not everyone appreciates.
5 I am meticulously clean.
6 All of my work only delays the inevitable.
7 I'm quick to make new friends.
8 I have many stories of seeing serious injuries.
d6 Ideal
1 Aid. I use my skills to help everyone I can. (Good)
2 Independence. I am not a judge, my job is to save lives. (Neutral)
3 Suffering. There is so much to learn by studying those who suffer. (Evil)
4 Health. I strive to remedy illness and injury; health is the goal. (Any)
5 Judge. Listen, I'm the one who will decide if you live or not. (Chaotic)
6 Structure. Tradition and established research are important to preserve so that we don’t lose the accumulated knowledge of those who came before. (Lawful)
d6 Bond
1 One of my patients died inexplicably, and I must find out why.
2 A family member died suddenly when I was young. I became a doctor to help people like them.
3 The safety of my patients is my priority.
4 I will never pass up an opportunity to help someone in need.
5 I am more comfortable studying medicine than I am with actual people.
6 A rare disease runs in my family. I strive to find a cure for that disease before it affects me.
d6 Flaw
1 I have an infatuation with seeing people injured.
2 I have terrible bedside manners.
3 I use a lot of big words, but they don’t usually mean what I think they mean. Sometimes the complete opposite.
4 I’m always looking for a shortcut, even when it might cause more harm than aid
5 I sometimes cause more injury to those I'm helping in an effort to give myself a new challenge.
6 I feel like I'm making everything up as I go along. I don't know why people keep coming to me for help.
 
Traveling Medic Image

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