Deluded Dungeon Master Image

You believe, wholeheartedly, that you are a "Dungeon Master" – an omniscient overseer of worlds, characters, and fates. In your mind, you've orchestrated grand tales of heroes and villains, weaving stories that span realms. Whether these are memories of another life, the effects of a powerful curse, or mere delusions, no one can say for sure. What is undeniable, however, is your uncanny ability to predict events, your penchant for dramatics, and your comprehensive knowledge of beings, both common and rare.

 
Skill Proficiencies: Arcana, Performance
Tool Proficiencies: One type of gaming set
Languages: One of your choice, reflecting a rare or ancient language you "use" in your games.
Equipment: A set of artisan's tools (for crafting miniatures or game pieces), a collection of "character sheets" (parchments with detailed notes on various beings), a set of dice, and a pouch containing 10 gp in unusual coins.
 
Feature: Scripted Fate

Despite your delusion, your so-called "game master" instincts are occasionally on point. Once per long rest, when faced with an unfamiliar situation or creature, you can recall a "game session" where you encountered something similar. The DM can provide you with one obscure fact or hint about the situation or creature that isn't commonly known.

 
Suggested Characteristics

Personality Traits

d4 Trait
1 I often narrate my actions as if describing them to players.
2 I'm always eager to offer "lore" about even the most mundane situations.
3 I believe dice rolls govern the universe.
4 I often get frustrated when events don't go "according to the script."

Ideals

d4 Ideal Alignment
1 Storytelling. Every event is part of a grand narrative, and it must be told. Any
2 Freedom. Everyone should be free to choose their own path, like in a game. Chaotic
3 Knowledge. The lore of my imagined worlds is as valuable as any real history. Neutral
4 Balance. Every game, like life, needs a balance between challenge and ease. Neutral

Bonds

d4 Bond
1 I seek the elusive "players" I believe to be controlling everyone's actions.
2 I'm convinced there's a grand quest I must set up and oversee.
3 An ancient artifact I once "used" in a game session might actually be real.
4 One of my "campaigns" predicted a real threat, and I must prevent it.

Flaws

d4 Flaw
1 I sometimes forget that real danger can't be negated with a rule change.
2 I get overly upset when people don't follow "game etiquette."
3 I'm convinced that a certain event or person is just a "plot hook."
4 I believe I have power over NPCs (Non-Player Characters), often leading to social blunders.

 

 
Deluded Dungeon Master Image

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