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Welcome to Terra Nova:  Welcome to you, member of the Fourth Expeditionary Wave, to Terra Nova. The first, true, settlement on our new Material Plane. Please take a quick tour around to get your bearings before your faction allocates your accommodations and distributes work assignments.

Biefing on the World Out there:  This new Prime Material is vast and savage. Beasts and Monstrosities here are larger and stronger than those spoken of in our history lessons. Elemental forces wander from tears between the planes. Mana storms ravage the surface leaving wild magic fields scattered about- not to mention, the demi dragons slipping through the planes to steal and/or eat anything they wish. Enjoy your stay, and try not to die.

Faction:  The Covenant
The City’s mages. There are monsters in the Astral Sea that could destroy the city with impunity and many are drawn to magic. All those with the ability to cast spells are gifted to the Covenant as soon as their ability is discovered, unless they are sworn to the service of a deity.
Skill: Arcane and Choice
Languages: Faction Cypher and Choice
Trait: A small magical item that can hold and cast a 1st level spell. This spell must be picked from the Wizard spell list at the beginning of the day.

Faction:  The Growers 
These are the people entrusted with the growth of food and other natural resources. As the City’s population has grown, they have begun to use demi planes to allow the cultivation of vast crops without taking up valuable land within the civilization’s walls.
Skill: Nature and Choice
Languages: Faction Cypher and Choice
Trait: Rations of the Growers: A bag or wallet containing ingredients for making a meal. Eating from the Rations grants 10 temp hit points. This is able to feed the Grower and up to 5 Allies
 
Faction: The Warehouse
Not just for the storing of goods- this group also controls the currency and transactions of any kind. Want to move cargo? The railroads used to transport goods throughout the City, also under warehouse control. 
Skill:  Persuasion and Choice
Languages: Faction Cypher and Choice
Trait: Bag of the Vaults. A bag of holding that is connected to the Warehouse’s storage. Once per day you can pull a common or uncommon magic item from it for 1 hour. Or if used in combat a random magic item is gained on a bonus action taken. This uses the same charge. There is a list of items that can be pulled from the bag.
 
Faction: The Circle
The elite, who, naturally-run the government. This faction is made up of the Seven remaining noble families who founded the City.. and are the seat of all military and security operations. 
Skill: Insight and Choice
Languages: Faction Cypher and Choice
Trait: Broach of the Circle. Grants a AC magical field + Prof bonus to AC does not stack with Class abilities
 
Faction: The Preservers
The guardians of knowledge and the past. They have a sacred duty to maintain the status quo and attempt to recreate Tyndarus. They maintain museums, art galleries and concert halls. 
Skill: History and Choice
Languages: Faction Cypher and Choice
Trait: Blessing of the Eternal, a Small tattoo that allows Preservers pick one saving throw to gain advantage on permanently.

Faction:  The Faithful
Not only mortal beings died in the apocalypse- many Gods did as well, when their worshippers parished. Some however, took refuge within the city. Their divine essences are imbued into their avatars, who live within their respective temples. Maintained by prayer alone, these deities require many faithful idolaters to spend their days in silent abjection to these beings of divine grace. Teachers and healers are also found within their ranks. 
Skill: Religion and Choice
Languages: Faction Cypher and Choice
Trait: Gift to the People: Holy symbol that can be used. When an ally is down but not yet dead, the Faithful can spend its Hit Dice to heal the ally.
 
Faction: The Builders
The city is aged and must be preserved. The Builders don’t just build though, they include all crafterss and trades, from the cloak on your back to the pots you cook your dinner in, all creators of goods and services. 
Skill: Choice of tool Pref and Choice
Languages: Faction Cypher and Choice
Trait: To do what must be done.  Enchanted Work Gloves 3 times per day  the Builder may make an extra non spell or attack action that round. (If used outside of combat this allows the builder to take 10 on a skill check without taking any extra time, that use costs 1 charge.)

 
Skill Proficiencies: Faction Specific and 1 of Choice
Languages: Common, Faction Cypher and Choice
Equipment: Explorer's pack and 1 pack of choice.
Two Health Potions
One Anti-Toxin Potion
 
Armor: One of your choice that you are proficient with and costs less than 100 pg
 
Melee Weapons: 
A: One two handed weapon.
B: Two one handed weapons.
C: A one handed weapon, and one shield
 
Ranged Weapons: One of your choice that you are proficient with and costs less than 50 GP

Tools/Kit: One of your choice.   

Optional: 25 GP worth of your choice from the equipment list as approved by the DM

 
Feature: Faction Specific

Consult your Faction Entry for the description.

 
 
Contacts

A fellow Faction member.

d1 Contact
1 Ranking member of the Covenant.
 
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