
Ancient Wizards are also known as First Wizards.
These Magic Users serve as the basis for Ancient to Current Wizards and are the bases for all Magic Based Magic Using Classes and Subclasses.
- Skill Proficiencies: Ancient Wizards; Mages; or First Wizards
Used the Ancient form of Mystical Energies known as the "One Power" a direct utilization of the Power or 'Angelic Power' gained directly from God. As the original Magical Force, this power was often massive and in its pure form, served as the major means of survival and order for the entirety of man. And this also served as the basis for Magic for the original Major Races: the Angels; the Giants; the giants of 100 Eyes; the Many Armed and Handed ones; Titans; The Seraphim; Sylven Elves; the Iliithids (Brain Eaters); Rakshasas; ;
- Tool Proficiencies: Ancient Wizards (A.K.A., First Wizards)
Are experts in using the earliest form of magic, the "One Power" also known as "Angelic or Divine Magic." this is the earliest known form of magic; the Powers of Order and Creation direct from God. These are the central powers inherent to man and behind the other intelligent races the Giant of 100 eyes; the 1oo Handed Ones, the 100 Armed Ones; the Seraphim; Titans; The Angels; Sylvan Elves; Iliithids (Intellect Devourers); Rakshasa; The Mermaids; Cyclops; and Early Hominids.
- Languages: Typical Languages include Primordial; Common; Trade; and two common to the area, such as Norn, Greek, Solomonic, and an optional language.
- Equipment: These beings use only basic weapons such as Knives; Daggers; Bronze Short Swords; Quarter Staves; 10' Poles; Staves; Magical Weapons; and Padded Armor; Armor Made From Natural Fibers; Hide, Bone, and Wooden Round Shields, Charms; and Amulets.
These beings have a tendency to have extremely long lives, often up to 1,000 years to about 1,200 even though early death from accidents; War; or Disease are common.
Spell List
These Wizards as the First Wizards come from the Age of Legends. They use Early, Unrefined, forbidden, and Lost Magic Found in lost Scrolls or Tomes or rediscovered by enterprising young wizards. There were no Schools of Magic in the Age of Legends so Wizards enjoy the full range od spells from any school and can mix and match them for greatest benefit and advantage, but not without risk. Whenever a non-school (a later term) or Ancient spell is cast, it produces a greater chance for spell failure or mishap. There is a 100% chance of spell working vs a chance of spell failure (unexpected results) per spell level.
Spell Level | Spells |
---|---|
Cantrip | guidance, hunter sense, [Tooltip Not Found], mending, message, sacred flame |
1st | bless, ceremony, command, create or destroy water, detect evil and good, detect magic, identify, purify food and drink, tenser's floating disk |
2nd | aid, animal messenger, calm emotions, darkvision, gust of wind, knock, prayer of healing, shatter, warding bond |
3rd | glyph of warding, sending, speak with dead |
4th | compulsion, freedom of movement |
5th | contact other plane, mislead, modify memory |
6th | true seeing, word of recall |
8th | holy aura |
Suggested Characteristics
d1 | Bond |
---|---|
1 | To the One Power (Untainted or Tainted -- by Shia Tan). |

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