You have the ability to create Ammunition for Firearms. You will be able to understand what materials you need to make the Ammunition.
- Skill Proficiencies: Sleight of Hand, Nature
- Tool Proficiencies: Alchemist Supplies, Smith Tools.
- Equipment: set of common clothes, and a pouch containing 10 gp, Alchemist Supplies,
Feature: Ammunition Creation
Each week you will roll to see how much materials you have to make the ammunition you want/need. The DM can tell you how much you make. Here is the Table for the Rolls.
Successful Roll
|
10-17 |
Normal Ammo. |
|
18-20 |
More Powerful Ammo. |
|
Nat 20 |
Up the DM how powerful the Ammo is. |
Failed Roll
|
8-9 |
The Ammo could be a Duds. |
|
6-7 |
The Ammo could destroy a Firearm part. |
|
4-5 |
The Ammo could destroy your Firearm, |
|
2-3 |
The Ammo could make your Firearm explode and damage you in the process. |
|
1 |
Up to the DM what happens. |







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