
Made to defend. You are the epitome of defense, made to keep your allies safe and thwart all opponent's attacks.
- Equipment: 2 Shields,
Your shields can change into different shapes, granting you different bonuses.
When you roll initiative, you may choose what form your shields take.
As a bonus action on your turn, you can transform your shields into another shape, or turn them back into regular shields.
For any weapon attack with a shield, add your strength modifier + your proficiency bonus + the damage for the type of shield.
Regular shields
Your shields are perfectly normal. They deal 1d6 bludgeoning damage.
Tower Shields
Your shields become larger and heavier, giving you a +2 to your AC (Combined, not per shield) and a -10 penalty to movement. While in this form, you have a disadvantage on Dexterity saving throws. While in this form, any allies within 5 feet of you have an advantage on Dexterity saving throws. Your shields do 1d8 bludgeoning damage.
Spiked Shields
Your shields become more combat-focused, gaining spikes and sharp edges. You get a -2 to your AC, but your shields deal 1d6 bludgeoning damage + 1d4 piercing damage.
Light Shields
Your shields become smaller and lighter, giving you a +10 bonus to your movement and an advantage on Dexterity saving throws. Your shields deal 1d4 bludgeoning damage. As a bonus action, you may make a melee weapon attack with one of your shields.
When you reach 4th, 8th, 12th, 16th, and 19th level, your shields gain +2 to their damage.
Suggested Characteristics
As a shieldbearer, your life is devoted to protecting the innocent. You never let an ally die, and if one does, you always blame yourself. You get attached to friends easily, and find it hard to let people leave you to go their own way.

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