The Great Rift Image

"The Great Rift" is a homebrew campaign setting created by game master and creator ace. It's designed for use with Dungeons & Dragons 5th Edition, offering a rich fantasy world that combines elements of traditional high fantasy with unique and original twists.

The central theme of "The Great Rift" is the presence of a massive, mystical chasm known as the Great Rift, which cuts through the land and serves as a focal point for the campaign's conflicts and adventures. This rift is not only a geographical feature but also a source of powerful and mysterious magic that influences the world around it.

Key aspects of "The Great Rift" campaign include:

Unique Geography: The Rift itself creates dramatic and diverse landscapes, with different regions having their own distinct characteristics, cultures, and challenges.

Factions and Politics: Various factions vie for control and influence around the Rift, leading to complex political dynamics and intrigue.

Ancient Magic and Artifacts: The Rift is tied to ancient, powerful magic and lost artifacts that can play a crucial role in the story.

Customizable Adventures: The setting is designed to be flexible, allowing game masters to tailor the campaign to their players’ preferences and to introduce their own elements and plotlines.

This setting offers a blend of exploration, combat, and role-playing opportunities, making it a versatile backdrop for a wide range of fantasy adventures.

 
Skill Proficiencies: Self like robes are quite needed for this campaign because there's going to be a lot of lock picking and sneaking past guards and other creatures the next most valuable skill that you could use on this campaign is a tank like a cleric or a bar or barbarian and a fighter or a monk whichever one you choose but it's best to have one of those on your team for things that definitely will go wrong because these monsters that I have created are definitely bad very bad
Tool Proficiencies: The more damage you do the better the weapon it's about brute Force stealth and intelligence so spells axes swords and many other weapons that can do a lot of damage are preferences
Languages: Languages abyssal Alvin dwarvish common 

There are many different other languages but these are the main ones that you will need to know

Equipment: Armor Shields anything to reduce your damage you may really want to use because the less damage you take the more you'll be alive this world is harsh and dangerous you never know when you're going to meet a wyorm
 
Passage of time

The passage of time is before time of the players time for back then the world was dry and was desert and had barely any life but there was a shift in the world suddenly with the arrival of a celestial spirit blessing the land causing it to become green and illustrious a bit too illustrious because each biome is more unique than the others you never know what you're going to find cuz the creatures are quite dangerous and many people do not travel outside of their homes that are well fortified against these creatures most adventurers do not do so lightly.

d1 Passage of time
1 Symphonic wyrom destroyed half of the continent when it was forced awake from his sleep by a powerful compulsion spell
 
Suggested Characteristics
d1 Ideal
1 A cleric NPC who is completely a bit of an idiot but has good insight from the people around him because he's a gossip
d1 Flaw
1 A noble who is quite knowledgeable about the world that you live in but it's a complete jerk
 
The Great Rift Image

Comments

Posts Quoted:
Reply
Clear All Quotes