
The goblins are a simple culture. The average goblin only really needs 3 things to stay happy; alcohol, their pigs (constant companions and occasional food scources), and more alcohol. This is why the highest position a person can hold in a goblin tribe, besides chieftan, is Shiner. These chosen few are smart enough to know what makes good shine, and crazy enough to experiment with the ones they're not sure of.
- Skill Proficiencies: Survival, Nature
- Tool Proficiencies: Brewer's Supplies
- Languages: Goblin
- Equipment: Brewer's Supplies, 1D4 flask(s), an emblem to signify your status, a set of common clothes, and a pouch containing 10 Gold
Within goblin communities, you are able to get free lodging and food for as long as you can keep the alcohol flowing.
Suggested Characteristics
Through uncertain circumstances, each Shiner is taught their craft and given an opportunity to prove themselves to the goblin tribes. Some are kidnapped for their skill and forced into the role, others are raised to be placed in the position of honor and yet others may wander into town drunk and feel generous.

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