A quiet day in the village, an average routine. Suddenly an alarm bells sound, and it's another attack that is imminent. Get ready for the most recent raid.
- Feat: Feats:
- Skilled: First set of feats.
- Taught: Second set of feats.
- Skill Proficiencies:
- Medicine.
- Nature.
- History.
- Survival.
- Performance.
- Insight.
- Investigation.
- Acrobatics.
- Perception.
- Tool Proficiencies:
- Cook's Utensils.
- Dice set.
- Tinker's Tools.
- Cartographer's Tools.
- Smith's Tools.
- Carpenter's Tools.
- Mason's Tools.
- Woodcarver's Tools.
- Painter's Supplies.
- Leatherworker's Tools.
- Herbalism Kit.
- Jeweler's Tools.
- Languages:
- Common.
- Elvish.
- Dwarvish.
- Orcish.
- Gnomish.
- Halfling.
- Goblin.
- Giant.
- Abyssal.
- Celestial.
- Draconic.
- Infernal.
- Primordial.
- Sylvan.
- Undercommon.
- Loxodon.
- Minotaur.
- Thieves' Cant.
- Leonin.
- Ogre.
- Equipment:
- Leather Armor.
- Explorer Backpack.
- Shortsword.
- Short bow.
- Dagger.
- 50 Arrows.
- 50 feet of hemp rope.
- Waterskin.
- Geographical map of the area.
- Tinderbox.
- Mess kit.
- Bedroll.
- 5 Torches.
- 5 Days of Rations.
- Common Clothes.
- Class gold + 50 gold.
Generally Prepared
After having been brought up in a village to be well rounded with many types of skills to become an adventurer, skills to prepare villagers in a generally important way of survival, cooking and combat skills are encouraged.
| d10 |
Generally Prepared |
|
1
|
Expander Specialty for the Villager Background
|
|
2
|
Defender (Perimeter) Specialty for the Villager Background
|
|
3
|
Commoner Specialty for the Villager Background
|
|
4
|
Guard (Interior) Specialty for the Villager Background
|
|
5
|
Elder Specialty for the Villager Background
|
|
6
|
Commuter for the Villager Background.
|
|
7
|
Traveler for the Villager Background.
|
|
8
|
Explorer for the Villager Background.
|
|
9
|
Socializer for the Villager Background.
|
|
10
|
Combatant for the Villager Background.
|
Feature: Well Rounded
Adding skills that increase the survivability in a village to be helpful enough around and or of a village and as a party member.
Spell List
- Firebolt.
- Thorn whip.
- Healing Word.
- Cure Wounds.
- Minor Illusion.
- Major Image.
- Revivify.
- Scorching Ray.
- Ray of Sickness.
- Magic Missile.
- Light.
- Day Light.
- Guiding Bolt.
- Disintegrate.
- Mass Cure Wounds.
- Heal.
- Alarm.
- Polymorph.
- Animal Shapes.
- Fireball.
- Burning Hands.
- Chromatic Orb.
- Prismatic Spray.
- Create Bonfire.
- Create and Destroy Water.
| Spell Level |
Spells |
|
Cantrip
|
create bonfire, dancing lights, druidcraft, fire bolt, light, mage hand, mending, minor illusion, prestidigitation, ray of frost, thorn whip
|
|
1st
|
alarm, burning hands, chromatic orb, create or destroy water, feather fall, guiding bolt, healing word, magic missile, ray of sickness
|
|
2nd
|
knock, misty step, scorching ray
|
|
3rd
|
create food and water, daylight, fireball, lightning bolt, major image, mass healing word, revivify, thunder step
|
|
4th
|
polymorph
|
|
5th
|
cone of cold, dawn, far step, legend lore, mass cure wounds, seeming
|
|
6th
|
disintegrate, heal
|
|
7th
|
magnificent mansion, plane shift, prismatic spray
|
|
8th
|
animal shapes
|
|
9th
|
mass heal
|
- Cone of Cold.
- Ray of Frost.
- Misty Step.
- Plane Shift.
- Dancing Lights.
- Dawn.
- Druidcraft.
- Feather Fall.
- Knock.
- Legend Lore.
- Mage Hand.
- Magnificent Mansion.
- Mending.
- Prestidigitation.
- Far Step.
- Thunder Step.
- Lightning Bolt.
- Create Food and Water.
- Disguise Self.
- Seeming.
Suggested Characteristics
- Characteristics: (Examples)
- Healthy, fit enough with and or from gaining and learning skills.
- Quick, entering and exiting a village might be better than lingering or meandering.
- Creative, thinking of new ways to and or of improving skills of an individual, though also for and or of a village sustainability and health.
- Capable, refined skills enough to be a better adventurer and to try to cause a village to survive.
| d6 |
Personality Trait |
|
1
|
Curious
|
|
2
|
Arrogant
|
|
3
|
Humble
|
|
4
|
Wary
|
|
5
|
Stern
|
|
6
|
Eager
|
| d6 |
Ideal |
|
1
|
Improvement
|
|
2
|
Strength
|
|
3
|
Defense
|
|
4
|
Travel
|
|
5
|
Healthy
|
|
6
|
Quick
|
| d6 |
Bond |
|
1
|
Skills
|
|
2
|
Friends
|
|
3
|
Village
|
|
4
|
Family
|
|
5
|
Creativity
|
|
6
|
Capable
|
| d6 |
Flaw |
|
1
|
Mistakes
|
|
2
|
Arrogance
|
|
3
|
Ignorance
|
|
4
|
Distain
|
|
5
|
Disgusting
|
|
6
|
Gluttonous
|
Contacts
- Setting or Game Contacts:
- Nearby Dwarf traders.
- Nearby Elf traders.
- Nearby Adventurers Guild.
- Nearby Hunter traders.
- Nearby Merchant traders.
- Nearby Hunter's Guild.
- Nearby Merchant's Guild.
- Nearby Gnome Traders.
- Nearby Halfling Traders.
- The Thieves' Guild.
| d10 |
Contact |
|
1
|
Nearby Dwarf Traders
|
|
2
|
Nearby Elf Traders
|
|
3
|
Nearby Adventurer's Guild
|
|
4
|
Nearby Hunter Traders
|
|
5
|
Nearby Merchant Traders
|
|
6
|
Nearby Hunter's Guild
|
|
7
|
Nearby Merchant's Guild
|
|
8
|
Nearby Gnome Traders
|
|
9
|
Nearby Halfling Traders
|
|
10
|
The Thieves' Guild
|
| d6 |
Non-contact |
|
1
|
Orc Raiders
|
|
2
|
Ogre Reinforcements
|
|
3
|
Goblin Scouts
|
|
4
|
Minotaur Marauaders
|
|
5
|
Abyssal Destroyers
|
|
6
|
Infernal Planners
|
Variant Villager: Expander
With the well rounded skills to help to expand the perimeter of a village and or defending the perimeter of a village.
Variant Feature: Defender
Defends the perimeter of the village with more advanced skills from and or of the village a defender is from.
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