
A quiet day in the village, an average routine. Suddenly an alarm bells sound, and it's another attack that is imminent. Get ready for the most recent raid.
- Feat: Feats:
- Skilled: First set of feats.
- Taught: Second set of feats.
- Skill Proficiencies:
- Half Proficiencies:
- Medicine.
- Nature.
- History.
- Survival.
- Performance.
- Full Proficiencies:
- Insight.
- Investigation.
- Acrobatics.
- Expertise:
- Perception.
- Tool Proficiencies:
- Tools: One or Two
- Cook's Utensils.
- Dice set.
- Tinker's Tools.
- Cartographer's Tools.
- Smith's Tools.
- Carpenter's Tools.
- Mason's Tools.
- Woodcarver's Tools.
- Painter's Supplies.
- Leatherworker's Tools.
- Herbalism Kit.
- Jeweler's Tools.
- Languages:
- Languages: One or Two
- Common.
- Elvish.
- Dwarvish.
- Orcish.
- Gnomish.
- Halfling.
- Goblin.
- Giant.
- Abyssal.
- Celestial.
- Draconic.
- Infernal.
- Primordial.
- Sylvan.
- Undercommon.
- Loxodon.
- Minotaur.
- Thieves' Cant.
- Leonin.
- Ogre.
- Equipment:
- Equipment:
- Leather Armor.
- Explorer Backpack.
- Shortsword.
- Short bow.
- Dagger.
- 50 Arrows.
- 50 feet of hemp rope.
- Waterskin.
- Geographical map of the area.
- Tinderbox.
- Mess kit.
- Bedroll.
- 5 Torches.
- 5 Days of Rations.
- Common Clothes.
- Class gold + 50 gold.
Generally Prepared
After having been brought up in a village to be well rounded with many types of skills to become an adventurer, skills to prepare villagers in a generally important way of survival, cooking and combat skills are encouraged.
d10 | Generally Prepared |
---|---|
1 | Expander Specialty for the Villager Background |
2 | Defender (Perimeter) Specialty for the Villager Background |
3 | Commoner Specialty for the Villager Background |
4 | Guard (Interior) Specialty for the Villager Background |
5 | Elder Specialty for the Villager Background |
6 | Commuter for the Villager Background. |
7 | Traveler for the Villager Background. |
8 | Explorer for the Villager Background. |
9 | Socializer for the Villager Background. |
10 | Combatant for the Villager Background. |
Feature: Well Rounded
Adding skills that increase the survivability in a village to be helpful enough around and or of a village and as a party member.
Spell List
- Spells:
- Firebolt.
- Thorn whip.
- Healing Word.
- Cure Wounds.
- Minor Illusion.
- Major Image.
- Revivify.
- Scorching Ray.
- Ray of Sickness.
- Magic Missile.
- Light.
- Day Light.
- Guiding Bolt.
- Disintegrate.
- Mass Cure Wounds.
- Heal.
- Alarm.
- Polymorph.
- Animal Shapes.
- Fireball.
- Burning Hands.
- Chromatic Orb.
- Prismatic Spray.
- Create Bonfire.
- Create and Destroy Water.
Spell Level | Spells |
---|---|
Cantrip | create bonfire, dancing lights, druidcraft, fire bolt, light, mage hand, mending, minor illusion, prestidigitation, ray of frost, thorn whip |
1st | alarm, burning hands, chromatic orb, create or destroy water, feather fall, guiding bolt, healing word, magic missile, ray of sickness |
2nd | knock, misty step, scorching ray |
3rd | create food and water, daylight, fireball, lightning bolt, major image, mass healing word, revivify, thunder step |
4th | polymorph |
5th | cone of cold, dawn, far step, legend lore, mass cure wounds, seeming |
6th | disintegrate, heal |
7th | magnificent mansion, plane shift, prismatic spray |
8th | animal shapes |
9th | mass heal |
- More Spells:
- Cone of Cold.
- Ray of Frost.
- Misty Step.
- Plane Shift.
- Dancing Lights.
- Dawn.
- Druidcraft.
- Feather Fall.
- Knock.
- Legend Lore.
- Mage Hand.
- Magnificent Mansion.
- Mending.
- Prestidigitation.
- Far Step.
- Thunder Step.
- Lightning Bolt.
- Create Food and Water.
- Disguise Self.
- Seeming.
Suggested Characteristics
- Characteristics: (Examples)
- Healthy, fit enough with and or from gaining and learning skills.
- Quick, entering and exiting a village might be better than lingering or meandering.
- Creative, thinking of new ways to and or of improving skills of an individual, though also for and or of a village sustainability and health.
- Capable, refined skills enough to be a better adventurer and to try to cause a village to survive.
d6 | Personality Trait |
---|---|
1 | Curious |
2 | Arrogant |
3 | Humble |
4 | Wary |
5 | Stern |
6 | Eager |
d6 | Ideal |
---|---|
1 | Improvement |
2 | Strength |
3 | Defense |
4 | Travel |
5 | Healthy |
6 | Quick |
d6 | Bond |
---|---|
1 | Skills |
2 | Friends |
3 | Village |
4 | Family |
5 | Creativity |
6 | Capable |
d6 | Flaw |
---|---|
1 | Mistakes |
2 | Arrogance |
3 | Ignorance |
4 | Distain |
5 | Disgusting |
6 | Gluttonous |
Contacts
- Setting or Game Contacts:
- Nearby Dwarf traders.
- Nearby Elf traders.
- Nearby Adventurers Guild.
- Nearby Hunter traders.
- Nearby Merchant traders.
- Nearby Hunter's Guild.
- Nearby Merchant's Guild.
- Nearby Gnome Traders.
- Nearby Halfling Traders.
- The Thieves' Guild.
d10 | Contact |
---|---|
1 | Nearby Dwarf Traders |
2 | Nearby Elf Traders |
3 | Nearby Adventurer's Guild |
4 | Nearby Hunter Traders |
5 | Nearby Merchant Traders |
6 | Nearby Hunter's Guild |
7 | Nearby Merchant's Guild |
8 | Nearby Gnome Traders |
9 | Nearby Halfling Traders |
10 | The Thieves' Guild |
d6 | Non-contact |
---|---|
1 | Orc Raiders |
2 | Ogre Reinforcements |
3 | Goblin Scouts |
4 | Minotaur Marauaders |
5 | Abyssal Destroyers |
6 | Infernal Planners |
Variant Villager: Expander
With the well rounded skills to help to expand the perimeter of a village and or defending the perimeter of a village.
Variant Feature: Defender
Defends the perimeter of the village with more advanced skills from and or of the village a defender is from.

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