
You make your home in the wilderness making your living off of trapping animals. You spend countless hours tracking wildlife looking for the best places to set traps. Always on the hunt to find the best game you sell the furs for coin while their meat fills your belly. Sometimes keeping what you find alive and domesticating it become a companion or to sell later as a pet.
- Skill Proficiencies: nature, survival, Animal handling
- Tool Proficiencies: Leatherworker's Tools
- Languages: Elvish
- Equipment: Hunting trap, Net, 50 feet of Hempen rope
You have the ability to make one of two kinds of traps provided you have the supplies and the time needed to make and set the trap. Making and setting the trap takes one hour. You have advantage on checks used to hide the trap.
A creature must make a Dexterity saving throw (DC 15) to avoid the trap.
- Snare - This trap requires 25 feet of rope and a tree or tree branch strong enough to hold the snared creature in the air. A creature caught in the trap is restrained until it is freed. The creature can use its action at the end of it's turn to make a Strength check (DC 15) to break free. The creature takes 1d6 fall damage for every 10 feet he falls from freeing himself.
- Swinging trap - This trap requires 10 foot rope and a heavy item that is roughly 1 square foot in size. On a failed save, the target takes 2d10 bludgeoning damage and is stunned until the end of it's next turn.
Suggested Characteristics
Scavengers are very unique individuals, and their personalities reflect that. A scavenger can be born from any type of background or social class. It's a keen eye and a creative mind that makes someone a scavenger not their social status.
d8 | Personality Trait |
---|---|
1 | I've spent so much time in the wilderness I prefer the company of animals over humanoids. |
2 | I'm kind-hearted to everyone I meet, I don't get much company in the forest. |
3 | I prefer to sleep outdoors whenever possible and don't like to pay for inns if I can avoid it. |
4 | I'm a perfectionist when it comes to leatherwork, assuming no one is as skilled as I am. |
5 | People find me a little rude at times. |
6 | I love to share what I trap with my community. |
7 | I get mad when my prey away no matter what that prey is. |
8 | I feel like I don't belong in civilization and I prefer to spend as little time in towns as possible. |
d6 | Ideal |
---|---|
1 | Charity. I always have more meat and fur than I need and will always donate extra to the needy. (Good) |
2 | Nature. Life feeds on life. (Chaotic) |
3 | Independence. I live off the land and it's creatures I don't need help from the civilized world. (Chaotic) |
4 | Death. I like to kill living things. Watching my prey squirm in pain fills me with joy.(Evil) |
5 | Family. I trap to put food in my families bellies and warm furs on their backs. (Any) |
6 | Dignity. All creatures should die with dignity and there bodies should be honored after their gone.(Good) |
d6 | Bond |
---|---|
1 | I will always make sure to use every part of the animals I kill. |
2 | I still have the fur from the first animal I trapped. I feel naked when I'm not wearing it. |
3 | There is one beast that has eluded my traps for years and I will catch it one day. |
4 | I have a pet that has been my companion for many years. |
5 | I'm loyal to my mentor who taught me everything I know. |
6 | I always keep a hunting trap on me. |
d6 | Flaw |
---|---|
1 | I will relentlessly hunt and track prey that has escaped me. |
2 | I am deathly afraid of snakes. |
3 | I am often blunt and say what I feel even if it hurts someone's feelings. |
4 | I don't like noble folk they don't know what it's like to work for what they earn. |
5 | I secretly feel like I'm better than everyone else. |
6 | I'm more likely to save an animal's life over a humanoid I don't know. |

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