Your talent was always delicate work. As a traveling apothecary, herbalist, and expert in concoctions, you have brewed subtle elixirs, balanced herbs and crafted cures that people sought out from far and wide. Through your travels you got renowned and your talents made you valuable for many. The Concocter they called you.
A powerful political figure — someone with enemies everywhere — fell ill. You were summoned to treat them. You crafted a tonic meant to purge their blood and stabilize their breathing. But the moment the vial touched their lips, they collapsed.
It wasn’t your brew. It couldn’t be. Could it?
Someone must had switched it. They had too. You don’t make mistakes. Right?
But in all the chaos, someone shouted your name. Someone which face you can’t forget.
But it was too late. The finger was pointed at you and the guards stormed in.
And the next thing you remember is chains tightening around your wrists.
You were charged with assassination and are about to be locked away in prison, surrounded by criminals. The murder of this powerful political figure has made rings in the water, and your reputation has gone from regional famous to worldly infamous. Your future inmates will now whisper your new name throughout the prison halls.” The Deadly Concocter”.
While slowly accepting the fact that you’re going to prison, you can’t shake the feeling that this isn’t over. While constantly replaying the moment where it all happened in your head, you have this nagging feeling, that you know too much. Or someone masqueraded this whole scenario. Someone wants you dead, you can just feel it in your bones.
- Ability Scores: Ability Score Penalty – Choose 1:
- -1 Strength: (Primarily lifting vials and herbs your muscles have lost some mass)
- –1 Dexterity: (Your travels has taken a toll on your knees. It has hurt your nimbleness)
- Feat: Features:
- “Sleight of Substances”
“Your slick fast hands, can do more than just create poisons and potions”
When you make a Sleight of Hand check involving small objects such as herbs, vials, powders, notes, or doses of liquid, you may add a +2 bonus to the roll. Ask DM what counts if doubting.
Examples include:- slipping someone a medicinal tonic,
- hiding a dose of bitter herbs in a drink,
- palming a vial, cup etc.
- or mixing something unnoticed.
- “A Hidden Household Practitioner”
“You have learned through your profession to be silent and resourceful, with very little”
You can use simple household materials (cloth scraps, alcohol, hot water, cup/flask, herbs, chalk, different species and powders etc.) as a Herbalist’s Kit or Poisoner’s kit with 1 charge. You can do this several times per day equal to your proficiency bonus.
You always need a container (cup, bowl, flask etc.) to make a Poisoner’s kit.Once per short/long rest, you may also make a Hide action, as a Bonus action.
- Skill Proficiencies: Skill Proficiencies: You get your +2-proficiency bonus to these skills:
- Nature
- Medicine
- Sleight of Hand
- Tool Proficiencies: Tool Proficiencies (s. 154 PH):
- Artisan tool: Alchemist
- Herbalist Kit
- Poisoner’s Kit
- Languages: Languages:
- one of your own choices
- Halfling / written: Common
(Decide with DM why)
- Equipment: Equipment:
- A fresh set of grey prisoner’s garb
- A necklace with a small vial of clear thick tonic liquid. It contains a carbon-based binder, which is a key component in mixing any potion (1 cm long).
- A little worn notebook with some of your notes and formulars.
(Decide with DM what special formulars you have written down – 1 lesser, 1 greater) - A golden bracelet with a black stone.
- A bright orange feather that acts like a quill.
- Your Arcane focus
(decide with DM what it is – remember; you can’t cast magic without it)







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