Not yet an adult, but ready to be one, you struck out by yourself to find your own path. The adventuring life has called to you long enough and you answered. It may be even greater than you expected it to be, or not all it was cracked up to, you may have been a spoiled brat, or a lowly beggar. Now your home is not a place in the world, but the world itself.
- Skill Proficiencies: Gain proficiency in one of the following: Acrobatics, Animal Handling, Athletics, Deception, History, Nature, Performance, Persuasion, Sleight of Hand, Stealth, Survival.
- Tool Proficiencies: Gain proficiency in one of the following: Painter's Supplies, Tinker's Tools, Lute, Lyre, Thieve's Tools, Pan Flute.
- Equipment: You start with 5 gold pieces, the toolkit or instrument you gained proficiency with using this background, and a set of bone dice.
If you are able to pull off a convincing impression of a lost child or some other equally innocent persona, a town guard may not search you, and an old retired knight may pick up his blade to defend you. However, you can just as easily act as an adult and command respect that is not afforded to children. Because of this, you can be treated as a small child or young adult so long as your story holds up.
Suggested Characteristics
An adolescent character will likely act as a typical teenager in your setting does. Overarching characteristics may include a strong sense of rebelliousness and independence, even more so due to having become an adventurer before even reaching adulthood.
This is so stupid. I love it.