
From out of the mists of time and the depths of the wild lands, a tribal people have emerged. These people tend to remain within tightly knit clans with a focus on defending and educating their children about survival and the tenets of their culture. You are a member of one of these nomadic clans, whether by birth or adoption, you've earned your place among your peers. Your clan has worked hard to instill in you a drive to survive and defend yourself and those who matter most to you regardless of the environment as well as a need to learn as much as possible about every danger around you. The instinct to protect your self, your clan, and your culture has been instilled in you since birth and those skills essential to that began your training and education since you were very young, if you were born to the clans. If you were adopted into a clan, it is because you demonstrated what they feel is the proper spirit within their clan's philosophy.
- Skill Proficiencies: History, Survival
- Tool Proficiencies: Tinker's Tools, Herbalism Kit
- Equipment: A set of traveler's clothes, a kit of tools provided by your variant, a set of tinker's tools, a healer's kit, a set of clan customized Voyahdae armor disguised as studded leather armor (distinctive T-visored helmet included), a pouch containing 15 gp
Whether born into the clans or adopted into them, your survivor's spirit has always been your biggest strength. Your understanding of yourself and your skills combined with the intensive training given to all members, you've honed your particular abilities to extend beyond the environment you've been limited to. Now it is time to take your skills into the world with the particular knack of being able to locate food and water enough for yourself and up to 4 others regardless of the environment, though poor weather means you must roll a Survival check as normal.
Spell List
As part of your survival and defense education, you were taught Prestidigitation in order to make sure you could always light a fire for warmth if not for cooking, should your life depend on it.
Spell Level | Spells |
---|---|
Cantrip | prestidigitation |
Suggested Characteristics
Voyahdae are secretive and mysterious figures that tend to use their education as a means to blend in with the local crowds, if possible, or disappear into the wilds to escape trouble. Due to their nature, they can often feel uneasy or lonely without direct ties to their clans or those who have earned enough respect to gain their trust or even become adopted by the clan member themselves.
d8 | Personality Trait |
---|---|
1 | I am utterly serene, even in the face of disaster. |
2 | I’m oblivious to etiquette and social expectations. |
3 | I love a good insult, even one directed at me. |
4 | I change my mood or my mind as quickly as I change key in a song. |
5 | I judge people by their actions, not their words. |
6 | When I set my mind to something, I follow through no matter what gets in my way. |
7 | I watch over my friends as if they were a litter of newborn pups. |
8 | I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear. |
d6 | Ideal |
---|---|
1 | Honor. If I dishonor myself, I dishonor my whole clan. (Lawful) |
2 | Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic) |
3 | Family. Blood runs thicker than water. (Any) |
4 | Noble Obligation. It is my duty to protect and care for the people beneath me. (Good) |
5 | Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral) |
6 | Greed. I’m only in it for the money. (Evil) |
d6 | Bond |
---|---|
1 | I keep my thoughts and discoveries in a journal. My journal is my legacy. |
2 | I have a child to protect. I must make the world a safer place for him (or her). |
3 | A terrible guilt consumes me. I hope that I can find redemption through my actions. |
4 | Nothing is more important than the other members of my people. |
5 | I am the last of my tribe, and it is up to me to ensure their names enter legend. |
6 | I suffer awful visions of a coming disaster and will do anything to prevent it. |
d6 | Flaw |
---|---|
1 | I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me. |
2 | I am dogmatic in my thoughts and philosophy. |
3 | Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. |
4 | I secretly believe that everyone is beneath me. |
5 | I hide a truly scandalous secret that could ruin my family forever. |
6 | I like keeping secrets and won’t share them with anyone. |
Contacts
Regardless of the Clan, Voyahdae see all members as family and will protect and defend them accordingly. Due to their secretive nature, however, many only meet through subterfuge and markings of letters in their people's secret language of Joarhah. Any town, city, or even wilderness area may secretly house one or more clan members or even entire clans without any of them meeting, but should any of the Voyahdae find themselves in trouble, they need only call and, so long as it is heard, the nearest clans will try to assist.
While still trained alongside your fellow Voyahdae, your put the main focus of your personal training into learning tactics and strategies to better defend yourself and those under your care. Often taking positions with the guards of the clan havens, the Rahm E'Kahd are also trained to operate either solo or in small groups either to track threats to the havens or to earn gold to help care for their clans. Rahm E'Kahd have proficiency in Stealth rather than History as well as Thieves' Tools instead of an herbalism kit.
While the Rahm Eh'Kahd put their focus in combat and stealth, the Rahm Seyr of the Voyahdae tend to start out as the hunters for the clans. Some may leave the havens for more than just a hunting party, however, as their training also includes infiltration and espionage both to gain information to protect the clans as well as to earn money among outsiders to help support their clans. Rahm Eh'Kahd have proficiency in Deception rather than History as well as a disguise kit instead of an herbalism kit.

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