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The sorcerer background is isolated entirely to Mystic class characters.

Having come to a place of full power, the sorcerer finds themselves at a point of hiatus. They find themselves at a plateau. Seeking more control over their natural power, the sorcerer turns to new means of enhancing their ability.. through their mind.

As a sorcerer, you have come as far as your innate abilities can take you. Through extreme training, intense study and concentrated focus, you have successfully managed to break through your barrier and push your powers further, but at a cost. By choosing the sorcerer background for the Mystic class, you are intentionally limiting your mystic abilities, as the struggle to rely on your natural power continues to nag at you. However, you carry over many of your natural talent to your new found power of the psionic potential. You are able to "reset" in a manner of speaking. Take a sorcerer that you loved, and heighten them to new capabilities, without fully losing their previous powers.

 
Skill Proficiencies: Arcana, Perception
Tool Proficiencies: None
Languages: Choose any two languages of your choice.
Equipment: A set of common clothes, a magical focus, and a belt pouch containing 20 gp., and your choice of an explorer's pack or scholar's pack.
 
Sorcerer Origin

As a sorcerer (just like the class), you did not come to your power through study or devotion. You were born with a natural affinity to magic. Did you hail from a powerful dragon ancestor, or are you the phoenix reincarnated? Have your powers come from the shadows themselves, or do you draw from the elements? Where did you draw your abilities from before turning Mystic? Choose or roll.

 

d10 Sorcerer Origin
1 Draconic Bloodline
2 Divine Soul
3 Giant Soul (UA)
4 Phoenix (UA)
5 Pyromancy (Kaladesh)
6 Sea (UA)
7 Shadow
8 Stone (UA)
9 Storm
10 Wild Magic
 
Feature: Internal Struggle

Your natural strength conflicts with your learned power. You are able to tap into your sorcerer abilities at will, but you are hindered with the amount of abilities you can use through your mystic training.

You gain the sorcerer origin features at their appropriate levels, but your Psi points per level are reduced by 1.

 
Spell List

You may choose up to 3 sorcerer spells and 3 sorcerer cantrips of your choice, regardless of level, but the rules to them still apply. For example, while you can have a level 9 sorcerer spell, you still won't be able to use it until you're a level 17. However, while you don't have spell slots, you are limited to only 3 sorcerer spells a day. You may choose to use one spell 3 times, or each spell once, or a balance between the two.

Spell Level Spells
Cantrip acid splash, blade ward, booming blade, chill touch, control flames, create bonfire, dancing lights, fire bolt, friends, frostbite, green-flame blade, gust, infestation, light, lightning lure, mage hand, mending, message, minor illusion, mold earth, poison spray, prestidigitation, ray of frost, shape water, shocking grasp, sword burst, thunderclap, true strike
1st absorb elements, burning hands, catapult, chaos bolt, charm person, chromatic orb, color spray, comprehend languages, detect magic, disguise self, distort value, earth tremor, expeditious retreat, false life, feather fall, fog cloud, ice knife, jump, mage armor, magic missile, ray of sickness, shield, silent image, sleep, thunderwave, witch bolt
2nd aganazzar's scorcher, alter self, blindness/deafness, blur, cloud of daggers, crown of madness, darkness, darkvision, detect thoughts, dragon's breath, dust devil, earthbind, enhance ability, enlarge/reduce, gust of wind, hold person, invisibility, knock, levitate, maximilian's earthen grasp, mind spike, mirror image, misty step, phantasmal force, pyrotechnics, scorching ray, see invisibility, shadow blade, shatter, snilloc's snowball swarm, spider climb, suggestion, warding wind, web
3rd blink, catnap, clairvoyance, counterspell, daylight, dispel magic, enemies abound, erupting earth, fear, fireball, flame arrows, fly, gaseous form, haste, hypnotic pattern, incite greed, lightning bolt, major image, melf's minute meteors, protection from energy, sleet storm, slow, stinking cloud, thunder step, tidal wave, tongues, wall of water, water breathing, water walk
4th banishment, blight, charm monster, confusion, dimension door, dominate beast, greater invisibility, ice storm, polymorph, sickening radiance, stoneskin, storm sphere, vitriolic sphere, wall of fire, watery sphere
5th animate objects, cloudkill, cone of cold, control winds, creation, dominate person, enervation, far step, hold monster, immolation, insect plague, seeming, skill empowerment, synaptic static, telekinesis, teleportation circle, wall of light, wall of stone
6th arcane gate, chain lightning, circle of death, disintegrate, eyebite, globe of invulnerability, investiture of flame, investiture of ice, investiture of stone, investiture of wind, mass suggestion, mental prison, scatter, sunbeam, true seeing
7th crown of stars, delayed blast fireball, etherealness, finger of death, fire storm, plane shift, power word pain, prismatic spray, reverse gravity, teleport, whirlwind
8th abi-dalzim's horrid wilting, dominate monster, earthquake, incendiary cloud, power word stun, sunburst
9th gate, mass polymorph, meteor swarm, power word kill, psychic scream, time stop, wish

As a reminder, you may choose any 3 spells from the sorcerer's entire spell list, but the spell still requires the appropriate level be reached in order for the level spell to be cast. As an example, the first level 9 spell slot for a sorcerer unlocks at level 17, so a level 9 spell, even if you chose it for your mystic, can only be used if you've reached level 17.

 
Suggested Characteristics

A Mystic who was born a sorcerer will have a natural conflict within them. They have access to great power, but this power pales in comparison to the abilities they have the potential for if they train properly. As such, you are never 100% on the choices you make. This doesn't necessarily mean you need to be a nervous wreck about doing anything, but you ar often left uncertain if your choice was the right one.

d6 Personality Trait
1 I will become the most powerful being to ever live.
2 My powers are a curse that I must control.
3 No one can compare to me, and that's okay.
4 I will do everything in my power to prevent harm from coming to my loved ones.
5 My magic is best used when it's getting me drunk.
6 I am more powerful then any god.
d6 Ideal
1 I must protect whenever possible. (Good)
2 I choose to obey authority for the safety of others. (Lawful)
3 I do what I want, when I want, because I have the power to get away with it. (Neutral)
4 All shall bow before me, or give up their life in futile resistance. (Evil)
5 No shackle formed could ever hope to control me. (Chaotic)
6 My allies are all that matters. (Neutral)
d6 Bond
1 I must be strong enough to protect what I love.
2 I can't let my power control me. I must control it.
3 I made a promise that I must keep.
4 It was fortold that I must prevent the end. I must be ready.
5 There was a great mentor that I hope to surpass one day.
6 I will not continue to be outshined by others.
d6 Flaw
1 My temper gets out of hand every so often.
2 I struggle to speak my mind.
3 I'm too afraid of my power to use it.
4 I am easily distracted by trivial matters.
5 I have a hard time respecting others.
6 I'm easily corrupted by the very power I control.
 
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