
Prerequisite: Strength 13 or higher
You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
- You have advantage on attack rolls against a creature you are grappling.
- You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.

That's why I chose to homebrew this as a Half-feat. If you take it, you can also increase (Strength or Dexterity by 1). There are several feats that should be half-feats IMO ... (Charger, Defensive Duelist, Mage Slayer, Dungeon Delver, etc..)
hmmmm. Good points! Though, I don't think, RAW, grapple allows you to use the person as a +2 meat shield. I'm not saying that itsn't a totally awesome idea, and I'm definitely going to allow it at the table. But, technically, that's beyond the rules of grapple.
in a 1v1, it would seem pointless to pin, because you void your own advantage, since it affects both the grappled and the grappler
Wow. That... sucks
To note the feat says "...restrained until the grapple ends."
This implies that the restrained target is still grappled thus giving you the advantage against someone you are grappling.
They still have a regular odds of hitting you; restrained target (advantage) + restrained attacker (disadvantage) = normal roll.
You would have advantage because the restrained target/attacker example above would normalize your attack roll, but you are still considered grappling them and gain the advantage against a grappled target as granted by the feat.
Incredibly long winded to parse out, but not worthless. You are gaining advantage, your party is gaining advantage, and they only have a normal attack roll against you and disadvantage against your party.
not sigma
Add the ability to grapple as an attack of opportunity.
Actually usable in 2024