
-3 times a day, 4 at 2nd level, you can roll with advantage, and take the middle number between the two dice rolled
1st (1pt); You can can balance the value between two objects within 500gp worth
2nd (2pts);Upon touch and consuming a bonus action, You may equal the creature's hitpoints to your own up to twice your level, and for every HP after that, you lower your own HP
3rd (6pts); You force a creature to roll a Con saving throw (8+wis) if they fail, you consume Half of its MAXIMUM HP count as temp HP, if they pass, the inverse happens. If the creature dies from this, they burn up in a holy flame being reduced to nothing but ashes.
You disperse magic back into the surrounding area, The save turns into a 10+wis The threshold goes to 800gp.

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