Whip Master Image
Prerequisite: Strength 13 or higher or Dexterity 13 or higher, Proficiency with whips
 

Thanks to extensive practice with the whip, you gain the following benefits:

* Your damage die with a whip changes from a d4 to a d6 at a range of 10 feet, and from a d4 to a d8 at a range of 5 feet.

* Whenever you hit with your whip at a range of 5 feet, you may use your bonus action to force your target to succeed on a Wisdom saving throw, with a DC of 8 + your proficiency bonus + your Charisma modifier, or it must immediately move 5 feet directly away from you, if possible.

* Whenever you hit with your whip at a range of 10 feet or higher, you may use your bonus action to force your target to succeed on a Strength (Athletics) or Dexterity (Acrobatics) check against your attack roll or become leashed by you. While leashed the creature can still move and act normally other than it can not move more than 10 feet away from you unless it uses its action to escape or is forced outside of the leash range by some other effect. While a creature is leashed by you, you can't attack with your whip but you may use your attack action to either pull the creature 5 feet closer to you, deal 1d4 bludgeoning damage or give it disadvantage on its next Strength (Athletics) or Dexterity (Acrobatics) check. When a creature uses its action to escape, you may use your reaction to force it to succeed on a Strength (Athletics) or Dexterity (Acrobatics) check, against your original attack roll, or it fails to escape.

 

Whip Master Image

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