Vow Of Poverty Image
Prerequisite: Requires the feat Sacred Vow
 

You have taken a sacred vow to forswear material possessions.

Prerequisites: Sacred Vow.

Benefit: You gain bonuses to your Armor Class, ability scores, and saving throws, as well as bonus exalted feats, all depending on your character level. See the table below (as well as the explanation following it) for details.

Special: To fulfill your vow, you must not own or use any material possessions, with the following exceptions: You may carry and use ordinary (neither magic nor masterwork) simple
weapons, usually just a quarterstaff that serves as a walking stick. You may wear simple clothes (usually just a homespun robe, possibly also including a hat and sandals) with no magical properties. You may carry enough food to sustain you for one day in a simple (nonmagic) sack or bag. You may carry and use a spell component pouch. You may not use any magic item of any sort, though you can benefit from magic items used on your behalf—you can drink a potion of cure serious wounds a friend gives you, receive a spell cast from a wand, scroll, or staff, or ride on your companion’s ebony fly. You may not, however, “borrow” a cloak of resistance or any other magic item from a companion for even a single round, nor may you yourself cast a spell from a scroll, wand, or staff.

If you break your vow, you immediately and irrevocably lose the benefit of this feat. You may not take another feat to replace it.


 

Vow of Poverty

Character Level

Benefit

1st

AC bonus +4

2nd

Bonus exalted feat

3rd

AC bonus +5, endure elements

4th

Exalted strike +1 (magic), bonus exalted feat

5th

Sustenance

6th

AC bonus +6, deflection +1, bonus exalted feat

7th

Resistance +1, ability score enhancement +1

8th

Natural armor +1, mind shielding, bonus exalted feat

9th

AC bonus +7

10th

Exalted strike +2 (good, special type), damage resistance bludgeoning, piercing, slashing, bonus exalted feat

11th

Ability score enhancement +2/+1

12th

AC bonus +8, deflection +2, greater sustenance, bonus exalted feat

13th

Resistance +2, energy resistance acid, cold, fire, lightning, poison, thunder

14th

Exalted strike +3, freedom of movement, bonus exalted feat

15th

AC bonus +9, ability score enhancement +3/+2/+1, damage resistance necrotic, psychic

16th

Natural armor +2, bonus exalted feat

17th

Exalted strike +4, resistance +3, regeneration

18th

AC bonus +10, deflection +3, true seeing, bonus exalted feat

19th

Ability score enhancement +4/+3/+2/+1, damage resistance force, radiant

20th

Exalted strike +5, energy resistance (immunity), bonus exalted feat

 


 

In many cultures and belief systems, the height of purity is embodied in an ascetic lifestyle that involves forswearing all material possessions. Such a life is hard for most D&D characters even to imagine, since their possessions—particularly their magic items—are such an important part of their capabilities. A character who swears a vow of poverty and takes the appropriate feats, Sacred Vow and Vow of Poverty, cannot own magic items, but he gains certain spiritual benefits that can help outweigh the lack of those items. These benefits depend on his character level. The level at which the character swears the vow (and takes the appropriate feats) is irrelevant; if he gives up his possessions at 10th level he gains all the benefits of a 10th-level ascetic character, with the exception of bonus exalted feats.

AC Bonus: A 1st-level ascetic receives a +4 exalted bonus to his Armor Class. The bonus increases to +5 at 3rd level, and thereafter increases by +1 for each 3 character levels. This bonus does not apply to touch attacks and does not hinder incorporeal touch attacks. Brilliant energy weapons, however, do not ignore this bonus. This does not stack with an armor
bonus.

Bonus Exalted Feats: At 1st level, an ascetic gets a bonus exalted feat, and another bonus feat at 2nd level and every 2 levels thereafter. Unlike the other benefits of a vow of poverty,
a character does not gain these bonus feats retroactively when he takes the Vow of Poverty feat; he only gains those bonus feats that apply for the levels he gains after swearing his vow. Thus, the bonus feat gained at 1st level is available only to humans who take both Sacred Vow and Vow of Poverty at 1st level.

Endure Elements: A 3rd-level ascetic is immune to the effects of being in a hot or cold environment. He can exist comfortably in conditions between –50 and 140 degrees Fahrenheit
without having to make Constitution saves (as described in the Dungeon Master’s Guide).

Exalted Strike: At 4th level, an ascetic gains a +1 enhancement bonus on all his attack and damage rolls. In effect, any weapon the character wields becomes a +1 magic weapon. This enhancement bonus rises to +2 at 10th level, to +3 at 14th level, to +4 at 17th level, and to +5 at 20th level. At 10th level, any weapon damage the character deals is also considered to be good-aligned, and bypasses the resistances of any special types (silvered, etc.).

Sustenance: A 5th-level ascetic doesn’t need to eat or drink.

Deflection: A 6th-level ascetic receives a +1 deflection bonus to his Armor Class. This bonus increases to +2 at 12th level, and to +3 at 18th level.

Resistance: At 7th level, an ascetic gains a +1 resistance bonus to all saving throws. This bonus increases to +2 at 13th level, and to +3 at 17th level.

Ability Score Enhancement: At 7th level, an ascetic increases one of his ability scores by 1, to a maximum of 20. At 11th level, he increases that score by 1 again to a maximum of 20, and increases another ability score by 1, to a maximum of 20. At 15th level, he increases each of those two scores by an additional 1, and increases a third ability score by 1, to a maximum of 20. At 19th level, he increases each of those three scores by an additional 1, and increase a fourth ability score by 1, to a maximum of 20.

Natural Armor: At 8th level, an ascetic gains a +1 natural armor bonus, or his existing natural armor bonus increases by +1. It increases an extra +1 at 16th level.

Mind Shielding: Also at 8th level, an ascetic character becomes immune to detect thoughts,  and any attempt to discern his alignment.

Damage Resistance: An ascetic gains resistance to bludgeoning, piercing, and slashing damage at 10th level. At 15th level, this improves to include necrotic and psychic damage, and at 19th level to force and radiant damage.

Greater Sustenance: Once he attains 12th level, an ascetic character doesn’t need to breathe.

Energy Resistance: At 13th level, an ascetic gains resistance to acid, cold, fire, lightning, poison, and thunder damage. At 20th level, he becomes immune to these damage types.

Freedom of Movement: At 14th level, an ascetic can act as if continually under the effect of a freedom of movement spell.

Regeneration: At 17th level, when taking a short rest, when spending Hit Dice to regain hit points, an ascetic heals the maximum number of hit points per Hit Die spent. After a long rest, he gains all of his spent Hit Dice. All nonlethal damage is healed after taking a short rest.

True Seeing: At 18th level, an ascetic gains a continuous true seeing ability, as the spell.


OTHER RAMIFICATIONS OF POVERTY

A character who has forsaken material possessions may find himself at a marked disadvantage when it comes to certain necessary expenses, such as expensive material components. One option is for ascetic characters to beg components from other party members, who are probably gaining as much benefit from having the spell cast as the caster is. Alternatively, an ascetic spellcaster can sacrifice experience points in place of expensive components, with 1 XP equivalent to 5 gp value of components.

Having a character in the party who has taken a vow of poverty should not necessarily mean that the other party members get bigger shares of treasure! An ascetic character must be
as extreme in works of charity as she is in self-denial. The majority of her share of party treasure (or the profits from the sale thereof ) should be donated to the needy, either directly (equipping rescued captives with gear taken from their fallen captors) or indirectly (making a large donation to a temple noted for its work among the poor). While taking upon herself the burden of poverty voluntarily, an ascetic recognizes that many people do not have the freedom to choose poverty, but instead have it forced upon them, and seeks to better those unfortunates as much as possible.

Vow Of Poverty Image