
You have learned your way of fighting trough watching the watter. You gain the following Abillity's:
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turn the battle: just like ebb and flood the battlefield will change.
As a bonus action you coat your blade in a flowing wave of water granting you an additional 1 cold damage equal to the amount of enemies on the battlefield.( If there is only one enemy but a strong one it's a d4) on your next successful melee attack.
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clashing wave: all waves end eventually.
If you get an attack of opportunity on a creature you can forgo the damage in turn to force the creature that is moving past you to a standstill if succeeding a strength save equal to its AC.
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waterfowl dance: As swift as the waves.
As a bonus action The user jumps in the air and dives onto a target in a 30ft area, Slashing multiple times in quick succession in a 10ft sphere. Every creature in range must make a dexterity saving throw equal to your DC (8+weapon modifier+proficiency modifier) if failed they take 4 attacks from the melee weapon you're using.
After using this technique your body becomes exhausted and enemies have advantage on attacks against you.
Passive ability: continues flow:
be one with the water. When you dash you can run 30 feet on water before falling in the water.

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