Way Of The Tide Image
Prerequisite: Requires you to be either monk, fighter, barbarian, rogeu, blood hunter or paladin.
 

You have learned your way of fighting trough watching the watter. You gain the following Abillity's:

  • turn the battle: just like ebb and flood the battlefield will change.

    As a bonus action you coat your blade in a flowing wave of water granting you an additional 1 cold damage equal to the amount of enemies on the battlefield.( If there is only one enemy but a strong one it's a d4) on your next successful melee attack.

  •  clashing wave: all waves end eventually.

    If you get an attack of opportunity on a creature you can forgo the damage in turn to force the creature that is moving past you to a standstill if succeeding a strength save equal to its AC.

  • waterfowl dance: As swift as the waves.

     As a bonus action The user jumps in the air and dives onto a target in a 30ft area, Slashing multiple times in quick succession in a 10ft sphere. Every creature  in range must make a dexterity saving throw equal to your DC (8+weapon modifier+proficiency modifier) if failed they take 4 attacks from the melee weapon you're using.

    After using this technique your body becomes exhausted and enemies have advantage on attacks against you.

Passive ability: continues flow:

 be one with the water. When you dash you can run 30 feet on water before falling in the water.

 

Way Of The Tide Image

Comments

Posts Quoted:
Reply
Clear All Quotes