
This Feat allows the user the ability to use their strict martial training to attack and defend using punches and kicks. Every living creature knows at least a crude method of self defense, while this feat is more in depth it allows the option to brawl unarmed or with suitable gauntlets, greaves and boots. The purpose of this feat is to provide a table upon which an unarmed player or a martial combat player can utilize a series of blows and locations in place of the standard punch/kick option.
On a D20 Roll 1-20;
- Critical Fail / Wild Swing
- Short Jab
- Front Kick
- Two Jab Combo
- Side Kick
- Hook
- Roundhouse Kick
- Front Kick
- Glancing Blow
- Back Kick
- Uppercut
- Jab, Jab, Hook
- Front Kick, Side Kick
- Jab, Jab, Knee
- Front Kick, Jab, Elbow
- Jab, Hook, Uppercut
- Back kick, Side Kick, Jump Kick
- Jab, Jab, Elbow
- Front Kick, Side Kick, Spinning Back Kick
- Critical Hit / Haymaker
Location of Hit on Opponent
On a D10 Roll
- Body
- Abdomen
- Groin
- Kidneys
- Legs
- Pressure Point Upper Body (Name Desired or Choose Body Shot)
- Pressure Point Lower Body (Name Desired or Choose Body Shot)
- Solar Plexus
- Head
- Player's Choice

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