
You specialize in the magic of water, commanding seas, rivers, glaciers, and steam geysers all as one. You gain the following benefits:
- You have spell prowess with hydromancy spells (see below for information on spell prowess).
- The spells create or destroy water, maelstrom, shape water, and tsunami are added to the spell list of your spellcasting class.
- The range for your hydromancy spells is increased by 30 feet, unless the spell's range is Self. This also increases the range of Touch spells.
- When a hydromancy spell that you cast pushes or pulls a creature, it moves that creature 10 extra feet. When one knocks a creature prone, you can choose to also push that creature 10 feet away from you. When one reduces a creature's speed, it's reduced by 10 additional feet. When one creates liquid water, it creates twice as much.
Spell Prowess
Spell Prowess is a new feature for spellcasters. If you have spell prowess with a spell, you gain a bonus to the damage rolls of that spell equal to half your proficiency bonus.
In addition, when you attempt to cast a spell at a spell level equal to or less than two-thirds of your proficiency bonus and you have spell prowess with that spell, you can choose one of somatic, verbal, or material components to ignore for that casting of the spell. You cannot use this to ignore material components that are worth more than 10gp, and you can't ignore a component if the spell requires no other components.
Hydromancy Spells
The following spells count as hydromancy spells. New spells are marked with an asterisk. They appear in The Elements and Beyond and can be found here on D&D Beyond. Italicized spells are variant spells, also found in the same compendium. Spells marked with a dagger can be found in The Impermissicon, another D&D Unleashed compendium, and spell variants of those spells are also only found in The Impermissicon.
Cantrips (0 Level)
- Frostbite
- Frost Bolt (Magic Orb*)
- Magic Orb* (only as ice, snow, or water)
- Ray of Frost
- Shape Water
- Snowfall (Create Bonfire)
- Snow Fang (Primal Savagery)
- Water Spout*
1st Level
- Armor of Agathys
- Chromatic Orb (only as cold)
- Create or Destroy Water
- Fog Cloud
- Grease
- Hydrowave (Thunderwave)
- Ice Knife
- Inflict Rime (Inflict Wounds)
- Water Whip*
2nd Level
- Dive*
- Drown*
- Giant Snowball (Flaming Sphere)
- Ice Sculpture*
- Ice Shards (Scorching Ray)
- Sanctify Water*
- Snilloc's Snowball Swarm
3rd Level
- Cold Snap*
- Comet Swarm (Melf's Minute Meteors)
- Hail Blizzard (Call Lightning)
- Sleet Storm
- Tidal Wave
- Wall of Water
- Water Breathing
- Water Walk
4th Level
- Blight
- Conjure Minor Elementals (only water)
- Control Water
- Frost Armor*
- Ice Storm
- Steam Strike*
- Summon Elemental (only water)
- Watery Sphere
5th Level
- Befoul Water †
- Cone of Cold
- Conjure Elemental (only water)
- Maelstrom
- Snow Flurry (Heavenly Pillar*)
- Water to Acid*
- Water to Steam (Water to Acid*)
- Winter Spirit (Sun Flower*)
6th Level
- Beluud's Boiling Bubble*
- Dark Lagoon*
- Encroaching Blizzard (Swelling Storm*)
- Otiluke's Freezing Sphere
- Wall of Ice
7th Level
- Freezing Icicle (Storm Spear*)
- Frost Storm (Fire Storm)
- Globe of Winter*
8th Level
- Abi-Dalzim’s Horrid Wilting
- Encasing Ice*
- Frigid Fog (Incendiary Cloud)
- Golem Armor* (only as ice)
- Lancing Icicle (Fist of Flame*)
- Tsunami
9th Level
- Blood to Ice † (Blood to Flame †)
- Deep Freeze*
- Glacial Tide (Obliteration Beam*)
- Grand Flood*
- Vorpal Icicles (Meteor Swarm)

I absolutely LOVE your content
However... These do not appear anywhere on the Beyond Character sheets other than FEAT listings. Is there any way you could *Please* add them in the appropriate areas of the sheet with hyperlinks?
THANK YOU SO MUCH FOR ALL OF YOUR WORK