Wild Magic (Rogue) Image
Prerequisite: No other form of Wild Magic
 

• Increase one ability score by 1, to a maximum of 20. • Gain access to the Wild Magic Surge table for Rogues as featured in the Wild Magic for Every Class supplement.

• Wild Magic Surge. Your actions can unleash surges of untamed magic. Immediately after you use sneak attack, roll a d20. If you roll a 1 or 20, roll 1d100 on the Rogue’s Wild Magic Surge table to create a random magical effect.

• Tides of Chaos. You can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.

• Any time before you regain the use of Tides of Chaos, the DM can have you roll on the Rogue’s Wild Magic Surge table immediately after you sneak attack. You then regain the use of Tides of Chaos.

 

 D100 Effect
01–02 Roll again. Choose any result within 5 points of your roll as your effective result.
03–04 A black dragon wyrmling controlled by the DM carrying a sack of 100 gold pieces appears next to you and disappears after 1 minute.
05–06 The next time you flip a coin, roll a die, or pull a card in character, you determine the outcome from those available.
07–08 For the next minute, at the end of each of your turns, a copper coin falls out of one of your pockets and jangles as it falls.
09–10 An oddly comfortable shrub springs up around you, enough to heavily obscure a medium sized creature. It disappears after 10 minutes.
11–12 The first time you roll a Stealth check within the next 10 minutes, roll 1d4. On a 1, you fail the Stealth check and belch a cloud of purple smoke.
13–14 Move your shadow up to 60 ft. along any solid surfaces. You teleport to its location at the end of your next turn.
15–16 Make a DC 15 Sleight of Hand check to juggle your weapons at the start of each of your turns. This effect ends when you fail and drop them on your foot, taking 1d4 piercing damage.
17–18 For the next hour, you can eat up to 20 gold pieces as a bonus action on each of your turns to regain 1 hit point per gp consumed.
19–20 For the next 10 minutes, your total result for any ability check above a 15 is treated as a 15.
21–22 You cast darkvision on yourself. Other creatures within 60 ft. of you cannot benefit from darkvision of any kind for the next 10 minutes.
23–24 You can only speak in thieves’ cant for the next 10 minutes, causing frequent misunderstandings.
25–26 You gain resistance to poison damage and immunity to the poisoned condition for the next hour.
27–28 The gold you carry and the gold carried by the closest other creature swap places, even if the gold is in an extradimensional container.
29–30 For the next minute, hitting with a Sneak Attack grants you 10 temporary hit points.
31–32 You gain vulnerability to area of effect damage for the next minute.
33–34 For the next minute, your sweat is vibrant green, and any creature which swallows or envelopes you is reduced to 0 hit points.
35–36 You cast heat metal on the most valuable metal you can see.
37–38 A deed to a piece of distant property appears folded in your pocket.
39–40 You temporarily forget the part of your life that formed your Background for the next hour.
41–42 For the next minute, you are invisible to all creatures which do not know any of your names.
43–44 For the next minute, you take 1d6 psychic damage each time you use your Cunning Action.
45–46 For the next minute, you count as having one step better cover in all situations.
47–48 You blurt out a password or other random secret.
49–50 Choose a humanoid character race other than your own. You appear to be a member of that race for the next hour.
51–52 For the next hour, a shimmering golden number with the total gp value of everything you carry floats above your head.
53–54 For the next hour, you are proficient with all tools.
55–56 For the next hour, you may only initiate skill checks if another creature uses the Help action first.
57–58 For the next 8 hours, your veins turn an unnatural shade of purple and any initiative roll you make below a natural 10 counts as a natural 10.
59–60 A metal vice appears on your head for the next minute, giving you vulnerability to bludgeoning damage.
61–62 All creatures currently hidden from you within 100 ft. slip on a purple banana peel and fall prone.
63–64 For the next 8 hours, you are compelled to snatch every exposed coin you see within reach.
65–66 For the next 10 minutes, you can see other creatures’ line of sight as an ethereal outline from their eyes.
67–68 Flip a coin. Heads, you gain 2d6 temporary hit points. Tails, you take 2d6 psychic damage.
69–70 For the next minute, you are qualified for Sneak Attack in all situations.
71–72 For the next minute, you must take the Ready action on your turn.
73–74 Choose a creature you can see. You learn the names of any societies, orders, or religions it belongs to.
75–76 For the next hour, your Dexterity ability checks use a different random ability modifier each roll.
77–78 For the next hour, all of your proficient skills count as having Expertise.
79–80 For the next hour, you feel compelled to take the shoes (if any) from creatures you kill.
81–82 Choose a creature you can see. For the next minute, they gain your Sneak Attack feature.
83–84 A recognizable mask of your own face appears on you, and disintegrates when removed.
85–86 For the next minute, creatures which die within 100 ft. of you leave invisible bodies for 1 hour.
87–88 For the next hour, you appear as you did the day before you gained your first level in Rogue.
89–90 For the next minute, creatures within 100 ft. step very gingerly and ignore difficult terrain.
91–92 You cannot rest until you give someone a thoughtful gift.
93–94 Until you rest, each time you deal Sneak Attack damage, you add a dance move as a flourish.
95–96 Swap your total bonuses to Stealth and to Religion for 10 minutes.
97–98 A full tarot deck spills out of both of your sleeves, landing in a neatly shuffled pile.
99–00 For the next minute, you gain Extra Attack and may use Sneak Attack twice per turn.

 

Wild Magic (Rogue) Image

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