
The wildwood apothecary uses the petals, leaves, seeds, and roots of common flowers they scavenge. Once during a long rest, the apothecary may make a Medicine DC15 check (with +2 bonus if using a Herbalism Kit) to craft one poultice. Each poultice created this way has a single use.
At 2nd level, the apothecary may prepare the following:
- Agapanthus (confidence) – the creature gains +3 the next time they roll for Initiative
- Chamomile (healing) – the next time the creature is healed, they regain an additional 1d4 hit points
Starting at 4th level, these flowers are added to the list:
- Four-leaf clover (luck) – the creature gains advantage on their next skill check
- Yarrow (cleansing) – the creature removes a poisoned condition
Starting at 6th level, these flowers are added to the list:
- Asphodel (protection) – the creature gains +2 to saving throws against magical attacks for 1 minute
- Juniper (light) – the creature can use a bonus action to set light to the poultice, producing a one-use faerie fire spell
Starting at 8th level, these flowers are added to the list:
- Oleander (vigour) – the creature gains +1 AC for 1 minute
- Wormwood (immortality) – a creature at 0 hit points is restored to 1 hit point
Previous Versions
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