
Having spent much time and thought on your healing abilities you have realized that they would be more effective when applied forcefully, by doing something like punching the injured character in need of in the face. This is a risk/reward ability if you hit then your heal is doubled but if you miss the spell/ability is expended without any effect.
Healing Attack: As an action you can cast a healing ability such as a Paladins Lay on Hands or the spell Cure Wounds by making an unarmed strike against your target. The action counts as a melee attack using the [spell attack modifier] of the class you have the highest level in. On a hit any healing done is doubled before modifiers are added on a critical hit it is tripled. This action consumes the spell slot or ability, even on a miss.
Jolted Awake: when reviving an unconscious target with a healing attack said target immediately leaps to their feet and gets five feet of movement with the benefit of the disengage action.
Previous Versions
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This seams like a great Idea, but maybe you could do another one that if you miss, then you deal the damage, but only half the damage. I think that would make it more risky, since it seems a little over powered. I haven't played with this feat yet, so i can't say anything definitive. Maybe even make iit iinto it's own spell.
"No, Sensei Rose! Not the face!" -The use of this feat, probably.