At level 6 an artificer with an all-purpose tool is an expert in all artisan tools. Before you say so what, here is a list of all the things artisan tools can do that has a tool check including thieves tools.
Pick a lock
Disable a trap
Create a puff of thick smoke
Identify a poison
Identify a substance
Start a fire
Neutralize acid
Detect poison or impurities in a drink
Identify alcohol
Ignore effects of alcohol
Identify writer of nonmagical script
Determine writer's state of mind
Spot forged text
Forge a signature
Build a simple wooden structure
Design a complex wooden structure
Find a weak point in a wooden wall
Pry apart a door
Determine a map's age and origin
Estimate direction and distance to a landmark
Discern that a map is fake
Fill in a missing part of a map
Determine a shoe's age and origin
Find a hidden compartment in a boot heel
Create a typical meal
Duplicate a meal
Spot poison or impurities in food
Create a gourmet meal
Identify source of glass
Determine what a glass object once held
Modify a gem's appearance
Determine a gem's history
Modify a leather item's appearance
Determine a leather item's history
Chisel a small hole in a stone wall
Find a weak point in a stone wall
Paint an accurate portrait
Create a painting with a hidden message
Determine what a vessel once held
Create a serviceable pot
Find a weak point in a ceramic object
Sharpen a dull blade
Repair a suit of armor
Sunder a nonmagical metal object
Temporarily repair a disabled device
Repair an item in half the time
Improvise a temporary item using scraps
Repurpose cloth
Mend a hole in a piece of cloth
Tailor an outfit
Craft a small wooden figurine
Carve an intricate pattern in wood
These are only the suggested tasks given by Xanathar's Guide to Everything. XGE also gives special uses for each tool. They don't need a skill check they can just do it.
Set a Trap
Create acid, alchemist's fire, antitoxin, oil, perfume, or soap
Purify water that would otherwise be undrinkable. As part of a long rest, you can purify up to 6 gallons of water, or 1 gallon as part of a short rest.
Decipher Treasure Map.
Temporary Shelter
Fortify a door
Craft a Map.
Craft Hidden Compartment in shoes.
Maintain Shoes travel up to 10 hours a day without making saving throws to avoid exhaustion.
Prepare Meals regain 1 extra hit point per Hit Die spent during a short rest.
Identify Weakness in glass.
Identify Gems.
Identify Hides.
Demolition deal double damage to such structures with your weapon attacks.
Painting and Drawing. As part of a short or long rest, you can produce a simple work of art.
Reconstruction of a clay object.
Repair metal object.
Repair damaged object.
Craft Clothing.
Craft Arrows.
Repair wooden object.
Finally tools can give advantage on skill checks that relate to the tools. These include these skills.
Arcana
Investigation
History
Medicine
Persuasion
Perception
Stealth
Survival
Nature
Religion
There are tools that are not artisan tools. The disguise kit, forgery kit, herbalism kit, gaming sets, navigator tools, poisoner kit, and vehicles are all tool that an artificer can get with training and become an expert in. This makes the artificer so useful for mundane things. Combines with their spells, which include healing, it is the ultimate support class.
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At level 6 an artificer with an all-purpose tool is an expert in all artisan tools. Before you say so what, here is a list of all the things artisan tools can do that has a tool check including thieves tools.
Pick a lock
Disable a trap
Create a puff of thick smoke
Identify a poison
Identify a substance
Start a fire
Neutralize acid
Detect poison or impurities in a drink
Identify alcohol
Ignore effects of alcohol
Identify writer of nonmagical script
Determine writer's state of mind
Spot forged text
Forge a signature
Build a simple wooden structure
Design a complex wooden structure
Find a weak point in a wooden wall
Pry apart a door
Determine a map's age and origin
Estimate direction and distance to a landmark
Discern that a map is fake
Fill in a missing part of a map
Determine a shoe's age and origin
Find a hidden compartment in a boot heel
Create a typical meal
Duplicate a meal
Spot poison or impurities in food
Create a gourmet meal
Identify source of glass
Determine what a glass object once held
Modify a gem's appearance
Determine a gem's history
Modify a leather item's appearance
Determine a leather item's history
Chisel a small hole in a stone wall
Find a weak point in a stone wall
Paint an accurate portrait
Create a painting with a hidden message
Determine what a vessel once held
Create a serviceable pot
Find a weak point in a ceramic object
Sharpen a dull blade
Repair a suit of armor
Sunder a nonmagical metal object
Temporarily repair a disabled device
Repair an item in half the time
Improvise a temporary item using scraps
Repurpose cloth
Mend a hole in a piece of cloth
Tailor an outfit
Craft a small wooden figurine
Carve an intricate pattern in wood
These are only the suggested tasks given by Xanathar's Guide to Everything. XGE also gives special uses for each tool. They don't need a skill check they can just do it.
Set a Trap
Create acid, alchemist's fire, antitoxin, oil, perfume, or soap
Purify water that would otherwise be undrinkable. As part of a long rest, you can purify up to 6 gallons of water, or 1 gallon as part of a short rest.
Decipher Treasure Map.
Temporary Shelter
Fortify a door
Craft a Map.
Craft Hidden Compartment in shoes.
Maintain Shoes travel up to 10 hours a day without making saving throws to avoid exhaustion.
Prepare Meals regain 1 extra hit point per Hit Die spent during a short rest.
Identify Weakness in glass.
Identify Gems.
Identify Hides.
Demolition deal double damage to such structures with your weapon attacks.
Painting and Drawing. As part of a short or long rest, you can produce a simple work of art.
Reconstruction of a clay object.
Repair metal object.
Repair damaged object.
Craft Clothing.
Craft Arrows.
Repair wooden object.
Finally tools can give advantage on skill checks that relate to the tools. These include these skills.
Arcana
Investigation
History
Medicine
Persuasion
Perception
Stealth
Survival
Nature
Religion
There are tools that are not artisan tools. The disguise kit, forgery kit, herbalism kit, gaming sets, navigator tools, poisoner kit, and vehicles are all tool that an artificer can get with training and become an expert in. This makes the artificer so useful for mundane things. Combines with their spells, which include healing, it is the ultimate support class.