Changes in the infusions rules says that any common rarity magic item can become an infusion. Choose spellwrought tattoo and choose find familiar. You can now once a day sell someone a familiar. Level 11.
Load continual flame onto your spell storing item and sell ever lasting light sources that work under water for way cheaper than the standard price. Spell storing item doesn’t require spell components so you can cast it for free. Even at half the price you are making 125 gold a day. Continual flame only goes out when dispelled and harms no one so you can even sell it to kids. Imagine a light bulb that never breaks. People could pass them down to theirs kids it lasts so long.
Most people in the Middle Ages stunk. But even a first level Artificer can sell them the perfume of their choice for a certain amount of time, using magical tinkering on an object. Four customers a day at least, and if you can charge at least 5 SP you are paying for a comfortable living standard. If they want chirping birds or music instead, that works too.
You can do that on the side while you are using one of your many artisan proficiencies to make things to sell. Armor, weapons, cabinets, pots, etc.
One of things I sometimes wonder about is what scents other humanoids might like as perfumes. Would dwarves want to smell like mead and roasted goat, with metallic undertones? Maybe elves like woodsy and musky scents, or perhaps they would also like floral scents? Are halflings into fresh baked bread or pies fresh from the oven? Figuring that out could be fun for world building as smell is often neglected in descriptions.
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Using your services for making money. The basics of selling spell services are good, but you can do better. (all in fun)
First level.
- Use Prestidigitation and Mending and your skills in tools, and become the town's locate repair dude.
- Be the local town announcer with magic tinkering either with a message on a board or a "click and hear" button
- Maintain street lights with Magic Tinkering glowing objects.
Second level
- Make an alchemist jug and start selling mayo.
-Make a HOMUNCULUS SERVANT and start a drone delivery business.
Level 3
- "Rent-a- Tool" business. Using The Right Tool for the Job to summon a kit. Tell the renter it will be returned in a number of days.
-Buy 10 sheep with 20 gold and as a Battle Smith go start a farm. Use the steel defender as a Sheepdog.
-Pick up the Chef Feat and the Artillerist Eldritch Cannons Flamethrower to keep the ovens HOT (ok you don't need the feat but damn those treats!!)
-Startup a cheap Healing potion-making business as a Alchemist. Sell the Elixers for 25g and undercut the market.
What are some other less obvious ideas.
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level 2.
Changes in the infusions rules says that any common rarity magic item can become an infusion. Choose spellwrought tattoo and choose find familiar. You can now once a day sell someone a familiar.
Level 11.
Load continual flame onto your spell storing item and sell ever lasting light sources that work under water for way cheaper than the standard price. Spell storing item doesn’t require spell components so you can cast it for free. Even at half the price you are making 125 gold a day. Continual flame only goes out when dispelled and harms no one so you can even sell it to kids. Imagine a light bulb that never breaks. People could pass them down to theirs kids it lasts so long.
Most people in the Middle Ages stunk. But even a first level Artificer can sell them the perfume of their choice for a certain amount of time, using magical tinkering on an object. Four customers a day at least, and if you can charge at least 5 SP you are paying for a comfortable living standard. If they want chirping birds or music instead, that works too.
You can do that on the side while you are using one of your many artisan proficiencies to make things to sell. Armor, weapons, cabinets, pots, etc.
One of things I sometimes wonder about is what scents other humanoids might like as perfumes. Would dwarves want to smell like mead and roasted goat, with metallic undertones? Maybe elves like woodsy and musky scents, or perhaps they would also like floral scents? Are halflings into fresh baked bread or pies fresh from the oven? Figuring that out could be fun for world building as smell is often neglected in descriptions.