The arcane armor can be applied to any armor the armored puts on with just an action. However what about the infusions? Say you have a set of Mithral armor and a set of Adamantine armor. You are taking a short rest and you want to transfer your guardian mode in Adamantine into infiltrator mode on Mithral. Would the infusions carry over or would you have to wait for your long rest? After level nine there would be multiple infusions so the previous armor would lose all but one infusion if the infusions don’t transfer. I think that after level 9 the infusions transfer.
I could argue it both ways, but I'll side with "no" on this one. The armor is still the item being infused and not the "Arcane Armor" and when you swap armor sets, the one ceases to be Arcane Armor and you create a new Arcane armor from the other. The infusions from the 9th level feature would be lost because it stops being Arcane Armor.
That said, I don't think it would be unreasonable to allow it to "transfer" just for the sake of avoiding the tedium like I imagine that most do with handwaving the "re-infusion" stuff.
The ninth level feature says "You learn how to use your artificer infusions to specially modify your Arcane Armor." Move your arcane armor to a new set, the infusions move with it. Arguably that's the point of making the extra infusions an arcane armor improvement ("armor modifications") instead of just a subclass feature.
My concern is that both sets of armour the OP mentioned are magical and infusions can not be added to magic items.
This gets debated every once in a while, but RAW is probably: if the base armor is already magical, you can't apply armor-specific infusions (like Enhanced Defense) to the chest, but you can still apply non-armor infusions to the armor parts (like Winged Boots, for example).
The ninth level feature says "You learn how to use your artificer infusions to specially modify your Arcane Armor." Move your arcane armor to a new set, the infusions move with it. Arguably that's the point of making the extra infusions an arcane armor improvement ("armor modifications") instead of just a subclass feature.
That is the thing, though. You are not "moving" it, you are creating a new one.
"As an action, you can turn a suit of armor you are wearing into Arcane Armor"..."The armor continues to be Arcane Armor until you don another suit of armor or you die."
To turn the 2nd set into Arcane Armor, you'd have to don it, and as soon as you do the first one stops being Arcane Armor. At no point do you have 2 sets of Arcane Armor to transfer anything. Then you would have to wait to add infusions until after your next long rest. Of course, after a short or long rest, you can take an hour to reconfigure your existing Arcane Armor and not lose the infusions.
That said, I don't think it would be unreasonable to allow it to "transfer" just for the sake of avoiding the tedium like I imagine that most do with handwaving the "re-infusion" stuff.
I think this is why the "You can change the armor’s model whenever you finish a short or long rest" rule exists, so you can switch between armors, but you have to time it. Otherwise you can keep sets and switch in one action room to room, which would be crazy.
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The arcane armor can be applied to any armor the armored puts on with just an action. However what about the infusions? Say you have a set of Mithral armor and a set of Adamantine armor. You are taking a short rest and you want to transfer your guardian mode in Adamantine into infiltrator mode on Mithral. Would the infusions carry over or would you have to wait for your long rest? After level nine there would be multiple infusions so the previous armor would lose all but one infusion if the infusions don’t transfer. I think that after level 9 the infusions transfer.
I could argue it both ways, but I'll side with "no" on this one. The armor is still the item being infused and not the "Arcane Armor" and when you swap armor sets, the one ceases to be Arcane Armor and you create a new Arcane armor from the other. The infusions from the 9th level feature would be lost because it stops being Arcane Armor.
That said, I don't think it would be unreasonable to allow it to "transfer" just for the sake of avoiding the tedium like I imagine that most do with handwaving the "re-infusion" stuff.
The ninth level feature says "You learn how to use your artificer infusions to specially modify your Arcane Armor." Move your arcane armor to a new set, the infusions move with it. Arguably that's the point of making the extra infusions an arcane armor improvement ("armor modifications") instead of just a subclass feature.
My concern is that both sets of armour the OP mentioned are magical and infusions can not be added to magic items.
This gets debated every once in a while, but RAW is probably: if the base armor is already magical, you can't apply armor-specific infusions (like Enhanced Defense) to the chest, but you can still apply non-armor infusions to the armor parts (like Winged Boots, for example).
That is the thing, though. You are not "moving" it, you are creating a new one.
There is no transferring. As per the rules:
"As an action, you can turn a suit of armor you are wearing into Arcane Armor"..."The armor continues to be Arcane Armor until you don another suit of armor or you die."
To turn the 2nd set into Arcane Armor, you'd have to don it, and as soon as you do the first one stops being Arcane Armor. At no point do you have 2 sets of Arcane Armor to transfer anything. Then you would have to wait to add infusions until after your next long rest. Of course, after a short or long rest, you can take an hour to reconfigure your existing Arcane Armor and not lose the infusions.
I think this is why the "You can change the armor’s model whenever you finish a short or long rest" rule exists, so you can switch between armors, but you have to time it. Otherwise you can keep sets and switch in one action room to room, which would be crazy.