Sorry they're is like 4 different versions since I was dumb and kept sharing them,its gonna be the one with the most info in description.please send feedback on how everyone likes them!
Why do they get massive increases to certain stats, are they meant to be sub-races? Having a +3 to Constitution is ridiculous, even with the -3 to dexterity. The mechanics are vague and confusing (how does natural ac work?), you should really try to streamline the race and make it something other than a better Goliath.
Are you trying to make a fun and or balanced race? Because I’m not sure what your attempting with the race, a suggestion I have is to just drop the natural armour and stat increases for unarmored defense, maybe 13 + Con?
thanks for the feedback,this is basically the final completed first draft.i was trying and will continue to try and balance out the status increases.each type of stalag is basically a subrace I'm just too tired right now to make them all variants.they are made of different type of earthy materials so the harder/ how light the material is determines their natural ac so the hard metals will have higher ac.ill do the 13 plus con idea.
im trying to make a fun race that's also balanced in the ways.im gonna have to make more pros and cons for each subrace too.what did you think about how I did the deadly auras of the magmars and irradiated alloys?this is my first homebrew race that I fully came up with on my own.i only used Goliath for large form and because it already had a way of me making my subraces built in.please if you have any more feedback spill cause I'm learning how to do this on the go (I know dumb)
Okay, Magmars are an interesting one, good melee damage but the fact that it is constant makes it pretty damn powerful. An alternative may be to give them Searing Smite or Divine Favor maybe limit it to twice a long rest?
Irradiated Alloys are by far the most powerful and it’s not even a contest. They mimic the effect of a 4th level spell but the effects last an entire day. Stopping revivifying is pretty situational and the ability to counter it is uncommon. I would recommend replacing that effect with Ray of Sickness, it is much more balanced and doesn’t just murder the party.
I didn't even think of giving them searing smite! I'll give them searing smite twice a long rest.im gonna have to find a way to nerf the irradiated alloys without fully taking away what makes them dangerous.any other ideas on how to still give them their deathly aura without being too broken?also what were your thoughts on the other types like the obsids,stalagars with their weapon of an appendage.im not done fully fleshing out the crusters,they are supposed to be the most in tune with the earth then any of the other ones so they'll get a lot of earth and stone related spells and I might even rework some in-game maneuvers to give to them.then give a similar thing for the others.
Maybe take a book from the fallen aasimar with their ability to cause everyone around them to be Frightened. Maybe instead of frightened it’s Poisoned until the target's next turn, with the aura lasting until a minute.
I feel as if obsids and Stalagars share basically the same feature, they could probably be mixed into a singular subrace, maybe something like Sharpskins?
OMG that is so smart I didn't even think of that.i think I'm going to do that but make a choice between the small and sharp obsids and the large stalagars with their one limb equivalent to a longsword.does that sound good?and I'm definetaly implementing that poisoned effect.should I also do that for the magmars but instead they are on fire?
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Sorry they're is like 4 different versions since I was dumb and kept sharing them,its gonna be the one with the most info in description.please send feedback on how everyone likes them!
uhhhh
Why do they get massive increases to certain stats, are they meant to be sub-races? Having a +3 to Constitution is ridiculous, even with the -3 to dexterity. The mechanics are vague and confusing (how does natural ac work?), you should really try to streamline the race and make it something other than a better Goliath.
Are you trying to make a fun and or balanced race? Because I’m not sure what your attempting with the race, a suggestion I have is to just drop the natural armour and stat increases for unarmored defense, maybe 13 + Con?
thanks for the feedback,this is basically the final completed first draft.i was trying and will continue to try and balance out the status increases.each type of stalag is basically a subrace I'm just too tired right now to make them all variants.they are made of different type of earthy materials so the harder/ how light the material is determines their natural ac so the hard metals will have higher ac.ill do the 13 plus con idea.
im trying to make a fun race that's also balanced in the ways.im gonna have to make more pros and cons for each subrace too.what did you think about how I did the deadly auras of the magmars and irradiated alloys?this is my first homebrew race that I fully came up with on my own.i only used Goliath for large form and because it already had a way of me making my subraces built in.please if you have any more feedback spill cause I'm learning how to do this on the go (I know dumb)
uhhhh
Okay, Magmars are an interesting one, good melee damage but the fact that it is constant makes it pretty damn powerful. An alternative may be to give them Searing Smite or Divine Favor maybe limit it to twice a long rest?
Irradiated Alloys are by far the most powerful and it’s not even a contest. They mimic the effect of a 4th level spell but the effects last an entire day. Stopping revivifying is pretty situational and the ability to counter it is uncommon. I would recommend replacing that effect with Ray of Sickness, it is much more balanced and doesn’t just murder the party.
I didn't even think of giving them searing smite! I'll give them searing smite twice a long rest.im gonna have to find a way to nerf the irradiated alloys without fully taking away what makes them dangerous.any other ideas on how to still give them their deathly aura without being too broken?also what were your thoughts on the other types like the obsids,stalagars with their weapon of an appendage.im not done fully fleshing out the crusters,they are supposed to be the most in tune with the earth then any of the other ones so they'll get a lot of earth and stone related spells and I might even rework some in-game maneuvers to give to them.then give a similar thing for the others.
uhhhh
Maybe take a book from the fallen aasimar with their ability to cause everyone around them to be Frightened. Maybe instead of frightened it’s Poisoned until the target's next turn, with the aura lasting until a minute.
I feel as if obsids and Stalagars share basically the same feature, they could probably be mixed into a singular subrace, maybe something like Sharpskins?
OMG that is so smart I didn't even think of that.i think I'm going to do that but make a choice between the small and sharp obsids and the large stalagars with their one limb equivalent to a longsword.does that sound good?and I'm definetaly implementing that poisoned effect.should I also do that for the magmars but instead they are on fire?
uhhhh