I am working on an Artificer / War Wizard build. Pretty common stuff. But i have found an issue that i can't seem to find an answer to.
By the time i Hit Art 5/ WW 2, I get access to 3rd level spells, but no way to add them to my character. I added my second level of Wizard at Lvl 7 and that would give me the ability to choose two level 3 spells... "Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots" However the builder will only give me 1st level spells for the wizard because that is what a 2nd level wizard would get. This also has me worried for when my character finds a spell from a spell book that i have a spell slot for, but wont be able to add it to my character sheet...
Is there something I am missing, or is it just the way the program is built? If i run the wizard levels up to where it would have access to 3rd level spells, add them, and then run it back down to the correct level. The 3rd level spells are removed as normal.
I am working on an Artificer / War Wizard build. Pretty common stuff. But i have found an issue that i can't seem to find an answer to.
By the time i Hit Art 5/ WW 2, I get access to 3rd level spells, but no way to add them to my character. I added my second level of Wizard at Lvl 7 and that would give me the ability to choose two level 3 spells... "Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots" However the builder will only give me 1st level spells for the wizard because that is what a 2nd level wizard would get. This also has me worried for when my character finds a spell from a spell book that i have a spell slot for, but wont be able to add it to my character sheet...
Is there something I am missing, or is it just the way the program is built? If i run the wizard levels up to where it would have access to 3rd level spells, add them, and then run it back down to the correct level. The 3rd level spells are removed as normal.
it is either the way dnd beyond is made or that i misread the rules and the only way a multiclass can get higher level spells for slots is bard magical secrets
Multiclass spellcaster characters frequently have spell slots higher than the level of their spells. It's intended and working normally.
You determine what spells you can cast/acquire for each of your classes as if those class levels were all you had. As you have only two wizard levels, this means you can only scribe spells in your book that any other second-level wizard could Similarly, as a fifth-level artificer, you can only prepare spells that a fifth-level artificer could prepare. You cannot get a boost to your spell selection through multiclassing - a multiclass spellcaster will always have lower-level spells than a single-class spellcaster of the same class(es). The reason you have third-level slots is because Fifth Edition combines your spellcasting class levels to determine what overall level of spellcaster you are. Your artificer levels each count as a half-level of spellcaster, and your wizard levels count as a full level each. You have spell slots like a 5th-level full caster (artificer level /2, round up, + wizard level, i.e. 5/2+2 = 5), but you cannot prepare spells of third level until you hit wizard level 5, or artificer level 9.
Treat the higher-level spell slots as extra powerful bonus ammunition for your spells, rather than as a resource you 'can't use' due to not having third-level spells. You can upcast your first and second-level spells with those slots to boost their strength and stretch your casting further, which is helpful for a spell-limited artificer.
I appreciate the explanation, while very disappointed by it, i can see the logic.
Mechanically it makes sense and re-reading the wizard sections with what you said in mind, i can see the points that make the distinction. I.e. - "Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table." and "Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare..."
I am disappointed that these two pieces hamstring the wizard core ability to use a spellbook to attain new knowledge from other sources if the have the power available. The core mechanics of the wizard do not synergize with multi-classing at all it seems. I was personally hoping to make an artificer that would be able to collect spells thru RP. And augment the lack of spell slots by utilizing rituals from the spellbook at well.
But again, thank you for the explanation and the help. As i think about other scenarios where this happens, it keeps making more and more sense mechanically.
I am disappointed that these two pieces hamstring the wizard core ability to use a spellbook to attain new knowledge from other sources if the have the power available. The core mechanics of the wizard do not synergize with multi-classing at all it seems. I was personally hoping to make an artificer that would be able to collect spells thru RP. And augment the lack of spell slots by utilizing rituals from the spellbook at well.
Consider that while your arcane abilities may have the power, your wizarding abilities are not yet elevated to the point where you are capable of learning and casting higher tiered spells, you have more training yet to do.
That said, if your primary goal in dipping into Wizard was the utilization of rituals from the book, rather than having them use an artificer prepared spell slot, consider acquiring the Ritual Caster feat; this allows you to gain ritual spells from a specified class by finding and copying them into your book and it scales up with your character level like a half caster (char levels by half rounded up) and would stay in line with your Artificer casting prowess.
That is more of less the scope that I ended on once the mechanics made sense in my head, for the difference in caster levels and ability. It seems to make the most sense when looking at it as a Wizard/Sorcerer amalgamation.
As for the Ritual caster feat. I honestly hadn't even looked at it very much, owing to the fact that the wizard class and artificer class have ritual casting ability. However it may work much the way i have thought for this build. Thank you for the advice.
As an artificer 5/wizard 2, you are considered a 5th level caster by multiclassing rules and have access 3rd level slots. However, you are only a 5th level artificer (able to prepare up to 2nd level spells) and a 2nd level wizard (able to prepare up to 1st level spells). This is why you can't prepare spells up to the level that you have spell slots. That being said, those higher level slots aren't useless. Use them to upcast your 1st and 2nd level spells until you can prepare 3rd level spells (either by bringing your artificer level up to 9 or your wizard level up to 5). Either way, you will always have spell slots higher than the spells you can cast.
Hello all,
I am working on an Artificer / War Wizard build. Pretty common stuff. But i have found an issue that i can't seem to find an answer to.
By the time i Hit Art 5/ WW 2, I get access to 3rd level spells, but no way to add them to my character. I added my second level of Wizard at Lvl 7 and that would give me the ability to choose two level 3 spells... "Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots" However the builder will only give me 1st level spells for the wizard because that is what a 2nd level wizard would get. This also has me worried for when my character finds a spell from a spell book that i have a spell slot for, but wont be able to add it to my character sheet...
Is there something I am missing, or is it just the way the program is built? If i run the wizard levels up to where it would have access to 3rd level spells, add them, and then run it back down to the correct level. The 3rd level spells are removed as normal.
it is either the way dnd beyond is made or that i misread the rules and the only way a multiclass can get higher level spells for slots is bard magical secrets
I am leader of the yep cult:https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/82135-yep-cult Pronouns are she/her
Multiclass spellcaster characters frequently have spell slots higher than the level of their spells. It's intended and working normally.
You determine what spells you can cast/acquire for each of your classes as if those class levels were all you had. As you have only two wizard levels, this means you can only scribe spells in your book that any other second-level wizard could Similarly, as a fifth-level artificer, you can only prepare spells that a fifth-level artificer could prepare. You cannot get a boost to your spell selection through multiclassing - a multiclass spellcaster will always have lower-level spells than a single-class spellcaster of the same class(es). The reason you have third-level slots is because Fifth Edition combines your spellcasting class levels to determine what overall level of spellcaster you are. Your artificer levels each count as a half-level of spellcaster, and your wizard levels count as a full level each. You have spell slots like a 5th-level full caster (artificer level /2, round up, + wizard level, i.e. 5/2+2 = 5), but you cannot prepare spells of third level until you hit wizard level 5, or artificer level 9.
Treat the higher-level spell slots as extra powerful bonus ammunition for your spells, rather than as a resource you 'can't use' due to not having third-level spells. You can upcast your first and second-level spells with those slots to boost their strength and stretch your casting further, which is helpful for a spell-limited artificer.
Please do not contact or message me.
I appreciate the explanation, while very disappointed by it, i can see the logic.
Mechanically it makes sense and re-reading the wizard sections with what you said in mind, i can see the points that make the distinction. I.e. - "Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table." and "Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare..."
I am disappointed that these two pieces hamstring the wizard core ability to use a spellbook to attain new knowledge from other sources if the have the power available. The core mechanics of the wizard do not synergize with multi-classing at all it seems. I was personally hoping to make an artificer that would be able to collect spells thru RP. And augment the lack of spell slots by utilizing rituals from the spellbook at well.
But again, thank you for the explanation and the help. As i think about other scenarios where this happens, it keeps making more and more sense mechanically.
Consider that while your arcane abilities may have the power, your wizarding abilities are not yet elevated to the point where you are capable of learning and casting higher tiered spells, you have more training yet to do.
That said, if your primary goal in dipping into Wizard was the utilization of rituals from the book, rather than having them use an artificer prepared spell slot, consider acquiring the Ritual Caster feat; this allows you to gain ritual spells from a specified class by finding and copying them into your book and it scales up with your character level like a half caster (char levels by half rounded up) and would stay in line with your Artificer casting prowess.
That is more of less the scope that I ended on once the mechanics made sense in my head, for the difference in caster levels and ability. It seems to make the most sense when looking at it as a Wizard/Sorcerer amalgamation.
As for the Ritual caster feat. I honestly hadn't even looked at it very much, owing to the fact that the wizard class and artificer class have ritual casting ability. However it may work much the way i have thought for this build. Thank you for the advice.
I am currently playing a character who is 5 artificer (Battlesmith) and 2 wizard (warmage) and having been loving it.
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
As an artificer 5/wizard 2, you are considered a 5th level caster by multiclassing rules and have access 3rd level slots. However, you are only a 5th level artificer (able to prepare up to 2nd level spells) and a 2nd level wizard (able to prepare up to 1st level spells). This is why you can't prepare spells up to the level that you have spell slots. That being said, those higher level slots aren't useless. Use them to upcast your 1st and 2nd level spells until you can prepare 3rd level spells (either by bringing your artificer level up to 9 or your wizard level up to 5). Either way, you will always have spell slots higher than the spells you can cast.